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  1. #30
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    It may be a difference of perception then, because outside of an overheat, I don't think of Cooldown as an attack, I think of it as a utility. Sure, I'll use it for damage where and when it makes sense to, but I'm at no loss to not use it if it's not needed in the moment. And while I never felt MCH was complex like others once said, not even in its original form, I don't personally need complexity to feel good about using it. Instead, give me something that delivers 100% so long as I manage and utilize it well. And I feel that as MCH is now, while still not perfect, it's entirely capable of that. If anything, I like that careful planning and timing of cooldowns can make for a smooth rotation, yet still there's both room for error and recovery. Situational adaptation, I see as less of a kit-based thing, and more of a player-based one. But that's just me.

    EDIT: On my way to my desk, I felt like that sounded as if I was saying I didn't want the MCH kit to be flexible, and that's not how I meant it. I DO want a flexible kit, but I don't feel as if it currently isn't in any significant way.
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    Last edited by ThirdChild_ZKI; 01-24-2018 at 09:32 PM.