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  1. #1
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    It's not to be mean, but you should not make up fact like 6GCD Wildfire needing 2700+ sks. I have 1266sks for a 2.35GCD and I have 100% 6 GCD for my Wildfire. Then it depends on latency for other players, of course. I can even get a bit lower sks, but then it becomes luck for me about latency on top of a perfect execution (I think my record was succeeding it like once on a dummy with 2.40GCD, but yea I'm unable to make it a second time).

    Also, I doubt the anim lock to be 0.75s for each skills (or I perfectly do it). But I agree they are way too long for some.

    Other classes don't all have 2.5GCD in a way. Ninja, for exemple, get a lower GCD thanks to his kind of active/passive skill lowering his GCD for 70s and there is no problem for double weave. Monks got their Greased Lightning.

    Why would you want OH to be a penalty? It's a bonus if well used, it's kind of a penalty if not well used.

    Edit : In your opinion, game designers should balance timing around what ping? 200ms? (it's a real question). Because yes, people with high ping will have more problems than those with very low one, anyway, so I guess they have to set a limit.
    (2)
    Last edited by Fannah; 01-18-2018 at 03:52 AM.

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Fannah View Post
    It's not to be mean, but you should not make up fact like 6GCD Wildfire needing 2700+ sks.
    My bad, went back to check the sks tiers. The actual number was somewhere around 2300 sks (2.2 gcd). The number comes from WF stopping to register dmg taken around 1 sec left on duration, so 3 x 1,5s + 2 x gcd must be below 9s for the gcd to register. I don't know if anyone's done real life testing on this so you might actually need more sks, but you're certainly not hitting 6 gcds in WF at 2,35s gcd. Test it for yourself and count the dmg you do and what WF does.

    Quote Originally Posted by Fannah View Post
    Also, I doubt the anim lock to be 0.75s for each skills (or I perfectly do it). But I agree they are way too long for some.
    I don't know anyone who has counted frame perfect animation lock times and they do vary between abilities, but 0,70-0,75s is commonly used as the standard approximation among theorycrafters.

    Quote Originally Posted by Fannah View Post
    Other classes don't all have 2.5GCD in a way.
    And that's precisely why those classes don't double weave or avoid double weaving whenever possible. MNKs for example only double weave during Riddle of Fire, which makes their gcd longer.

    Quote Originally Posted by Fannah View Post
    Why would you want OH to be a penalty?
    No need to OH means no need to FT or reattach GB, so less timers to worry about and less ogcds to use.

    Quote Originally Posted by Fannah View Post
    Edit : In your opinion, game designers should balance timing around what ping? 200ms? (it's a real question). Because yes, people with high ping will have more problems than those with very low one, anyway, so I guess they have to set a limit.
    I think SE has said they're designing the game to be played at 200 ms, but I don't have a source for that.
    (0)
    Last edited by Kitfox; 01-18-2018 at 08:25 AM.