Issue I've had so far with MCH's rotation is the flamethrower and my random latency spikes. I still question who tought that it was a good plan to make a gauge rely on server ticks. One moment my flamethrower gives me a heat tick in less then 1 sec and another moment it gives me a heat tick after 1.5 sec. This just makes doing a overheated wildfire a lot more annoying then it could be.

I've suggested this in another thread but what I want is for hotshot to be a trait and give us the pvp version of hotshot where you get 25 heat when executed. This would allow us to double weave upon overheat, making it a lot more easier for both people with a high latency to get 6GCD wildfires and wont make it so you can get 7GCDs by extending wildfires/overheat their duration.