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  1. #11
    Player
    AlvinOwl's Avatar
    Join Date
    Jan 2018
    Posts
    23
    Character
    Alvin Owl
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    MCH just need a complete rework!
    (0)

  2. #12
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by AlvinOwl View Post
    MCH just need a complete rework!
    No, clearly not. Just some QoL improvements.
    (3)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  3. #13
    Player
    LysLuc's Avatar
    Join Date
    Dec 2017
    Posts
    22
    Character
    Lystaria Luciano
    World
    Zodiark
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Azerhan View Post
    No, clearly not. Just some QoL improvements.
    I think that a rework wouldnt be that bad of an idea because right now, SE has no clue what they want with MCH, which is just sad...

    Just to list a few examples.
    How long did it take SE to inform MCHs that they needed to overheat? If I remember right it took them 2 months to fix the issue of overheating not being all that much of a benefit, in most cases even being a loss.

    The start of 4.05, when they introduced Omega Savage, the BRD dummy had more HP then the MCH dummy. Which also shows that SE expected MCH to do less dps then a BRD. This has been changed after 4.06.

    In 4.1 we got the unneeded +1% hypercharge buff, 4.2 they decided to remove the previous buff and give us potency increases.

    Just looking at all this shows that SE has no clue what they want to do with the job. If SE wasnt as oblivious to the QoL things that are needed on MCH, then yes, a rework wouldnt be needed. But it's clearly visible that they dont have a set plan for the job. I feel like the +1% hypercharge buff is supposed to have the same effect as the Balance buff on AST had, draw more people to the job. Which it clearly did.

    Another great example of them being oblivious is Yoshi-p's comment about MCH being fine when he was on the JP servers.
    Yes, damage wise the job is fine, maybe to strong even. But gameplay wise it needs a lot of adjusting. Like when you're leveling the job and unlock your gauge at level 52 but a way to manage it at level 62 and a reason to manage it at level 64. Why is this not all done at level 52, 54 and 56 or at level 62, 64, 66? Would make leveling the job a lot easier and make it not as big of a pain to play in level 60 content.
    (4)
    Last edited by LysLuc; 01-22-2018 at 01:24 AM.

  4. #14
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by LysLuc View Post
    I think that a rework wouldnt be that bad of an idea because right now, SE has no clue what they want with MCH, which is just sad...
    They have a very clear clue what they want with MCH: Wildfire.

    They just don't know what else to do with it. Even the new, shiny gauge is just another extra clunky CD to add to it and when you read through the thread, most gripes seem to stem from issues with optimizing the one trick of the pony one way or another.

    The rest is just tuning. They're getting close to where they want it, so changes are gonna be small from now on.

    Personally, I find that too one-dimensional. I quite enjoyed it when Overheat was an ambiguous gain at best and had hoped they'd reinforce the notion of Overheat being something you don't want to do in order to capitalize on Heat management mechanics in future expansions. Turns out they went the other way and aligned all cooldowns and even Hot Shot to Wildfire to drive the point home.
    Well... if that's what MCH players want, they can have it. I'm playing something else >_> But since you (as in: The OP) asked what keeps people from playing the job, well... there! My 2 cents. I still find MCH quite enjoyable when I "don't" bother with Overheating, but there's the lingering feeling of guilt when I do because it's quite obviously less than ideal, so I'm not burdening groups with it very often.
    (0)
    Last edited by Zojha; 01-22-2018 at 03:29 AM.

  5. #15
    Player
    AlvinOwl's Avatar
    Join Date
    Jan 2018
    Posts
    23
    Character
    Alvin Owl
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zojha View Post
    The rest is just tuning. They're getting close to where they want it, so changes are gonna be small from now on.
    Changes should be made in a better way and not worse as they announced in the last live letter.
    (0)

  6. #16
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    I hate flamethrower. People like it cuse they are "forced" to use it for opener. I also hate the timer of wildfire. 10 sec to just juggle everything is annoying xd bring it back to 16 sec or increase it it to 12 sec so i feel there is 10 sec.
    (1)

  7. #17
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kazzoey View Post
    even though it's DPM was known for being abysmal in many updates...

    Perhaps this is just a me issue?
    Yes, its a just you issue. MCH has been very competitive performance wise for a long time.
    (0)

  8. #18
    Player
    AlvinOwl's Avatar
    Join Date
    Jan 2018
    Posts
    23
    Character
    Alvin Owl
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    20 sec its the ideal one. XD
    I think 15 will be ok!
    (0)

  9. #19
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Obviously, the biggest problem for machinists right now is that our firearms are too small. I want to pull something like this out of my holster.

    (3)

  10. #20
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Just got MCH to 70 this last weekend and by far one of the most fun (albeit sometimes extremely frustrating) jobs I've played. I never played, or even leveled it, during HW so I only have SB MCH for reference.

    I can't seem to relate to these complaints, though. If you can actually execute the rotation on time everything falls perfectly in place. The annoying things are disconnects and mechanic type things going on in the fight, not really with MCH itself (imo). But eh..
    (0)

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