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  1. #1
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,204
    Character
    Boo Box
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Clover_Blake View Post
    The same bias as people who keep claiming that FFXI was "better" than FFXIV, or that FFXIV "should learn" from FFXI, merely based on their own good memories. And I don't see you complain about those.
    Everyone is welcome to have an opinion. This is why I also posted:

    Quote Originally Posted by Skivvy View Post
    I think this is an important thing to remember. It is an incredibly different game, and of course everyone has their own particular taste when it comes to games. It is also possible to enjoy both, and also find faults in both :X
    You dislike grindy games, and you've never even played XI. That is perfectly fine.

    What irks me is when people start dismissing other's opinions as them simply having rose-tinted glasses. It adds another level when it's coming from someone who has never even tried the game.
    (7)

  2. #2
    Player
    Justuas's Avatar
    Join Date
    Jul 2017
    Posts
    90
    Character
    Justuas Galka
    World
    Louisoix
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Enkidoh View Post
    Things like the awful EXP loss penalty on death that would even level you backwards if you were unlucky to die while being too close to the previous level still EXP wise (you lost 10% of the total exp needed for the next level when you died, raising gave some of that lost exp back), enemies being ridiculously dangerous even for minor trash mob wildlife like rabbits and yet giving minuscule EXP for it, having to party for everything and even then certain content pretty much restricting party make up to certain Jobs, airships running on tight schedules that all too often would result in players missing one by the skin of their teeth and then having to waste 10+ minutes of real time sitting doing nothing on the dock waiting for the next one, people abusing NIN as a subjob for Utsusemi thinking it made them invincible and then not accepting that it didn't (and thus leaving WHMs like me to have to raise them for their stupidity), no minimap, quest journal that was virtually useless and told you nothing about what you needed to do for a quest (thus forcing you to look online for the (often misleading, incomplete or inaccurate) information, important quests (even main scenario ones) that were locked behind invisible 'fame' counters for each city that forced you to do thousands of pointless fetch quests just to 'build up fame', need I go on?
    The game hasn't been like that for like, how many years? You're bashing the game for something that doesn't exist anymore.
    (3)

  3. #3
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Justuas View Post
    The game hasn't been like that for like, how many years? You're bashing the game for something that doesn't exist anymore.
    And at the time, those mechanics while extremely punishing and restrictive were just how MMOs were back then for the most part. It was also a conscious design direction taken by the devs to encourage cooperation and communication through adversity. Is it bad nowadays? Arguably yes for many valid reasons and I can see how it left a bad taste in many players' mouths. It borders on bitterness for some people though, just like the sad sacks who refuse to play XIV because of SE siphoning profits from there to fund 1.0's development back in the day.
    (2)

  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,429
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Justuas View Post
    Quote Originally Posted by Enkidoh View Post
    Things like the awful EXP loss penalty on death that would even level you backwards if you were unlucky to die while being too close to the previous level still EXP wise (you lost 10% of the total exp needed for the next level when you died, raising gave some of that lost exp back), enemies being ridiculously dangerous even for minor trash mob wildlife like rabbits and yet giving minuscule EXP for it, having to party for everything and even then certain content pretty much restricting party make up to certain Jobs, airships running on tight schedules that all too often would result in players missing one by the skin of their teeth and then having to waste 10+ minutes of real time sitting doing nothing on the dock waiting for the next one, people abusing NIN as a subjob for Utsusemi thinking it made them invincible and then not accepting that it didn't (and thus leaving WHMs like me to have to raise them for their stupidity), no minimap, quest journal that was virtually useless and told you nothing about what you needed to do for a quest (thus forcing you to look online for the (often misleading, incomplete or inaccurate) information, important quests (even main scenario ones) that were locked behind invisible 'fame' counters for each city that forced you to do thousands of pointless fetch quests just to 'build up fame', need I go on?
    The game hasn't been like that for like, how many years? You're bashing the game for something that doesn't exist anymore.
    Actually apart from most of the game is now soloable and no longer requiring parties to accomplish anything (apart from the Seekers of Adoulin and Rhapsodies of Vana'diel missions and current endgame content) due to a combination of the level cap being increased to 99, solo-orientated levelling content and most importantly, the Trust NPC system being added (probably the most important and welcomed change made to the game), said NPC system basically spitting in the face of the established 'must use this and this Job in that battle to succeed' strategy, and the 'EXP loss on death' being mostly neutered (EXP is no longer lost if you die under under level 50, and the amount you lose above that is greatly reduced), everything else I mentioned is still applicable even to the game as it is now.

    Enemies are still dangerous to new/low level players (although the level cap increase means most overworld enemies are less intimidating than they used to be at high levels, some will still agro even a level 99 player in some of the more outlying areas). Airships still run on set timetables and still require you to waste time waiting at the dock for the next one if you're unlucky to miss is (and in fact, with the addition of easy home-point teleportation airships are now completely redundant, thus making it even more annoyingly apparent). People still abuse Utsusemi thinking it makes them invincible and then whine when a mob tears through their shadows and kills them in one hit (and then blames the healer for it). There is still no minimap (although the on-screen compass now shows npcs and enemies on it). Quest journal is still completely worthless. Quests and missions are still locked behind the fame counters that require you to do monotonous tasks like trading hundreds of cabbages just to unlock them.

    I admit that although I am somewhat jaded by FFXI, again I must stress that I do love FFXI still (and the major changes and additions to the game over the past four or so years (many of which copied actually from FFXIV!) have only improved it considerably). It's just the harsh, unforgiving approach to gameplay I endured in it's 'prime' and that it's now greatly aging design and core systems show just how much of an anachronism the game is now fundamentally, a legacy from an earlier time when MMORPGs required enormous player investment, a time that gaming has thankfully moved on from, and which FFXIV is an example of what MMORPGs are now expected to be like.
    (5)
    Last edited by Enkidoh; 01-18-2018 at 08:26 AM.

  5. #5
    Player
    Justuas's Avatar
    Join Date
    Jul 2017
    Posts
    90
    Character
    Justuas Galka
    World
    Louisoix
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Enkidoh View Post
    Airships still run on set timetables and still require you to waste time waiting at the dock for the next one. Quests and missions are still locked behind the fame counters that require you to do monotonous tasks like trading hundreds of cabbages just to unlock them. People still abuse Utsusemi thinking it makes them invincible and then whine when a mob tears through their shadows and kills them in one hit (and then blames the healer for it). (more coming)
    Actually there are very few reasons to use airships anymore. The fame requirements for quests and missions have been nerfed. Utsusemi isn't a thing anymore and you can only abuse it in a few NMs. Agreed on the quest journal part but you use wiki anyway.
    (2)

  6. #6
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    995
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I've been playing XI casually since last August to get through the storylines. I'm partway through Wings of the Goddess at the moment.

    It has really made me appreciate XIV more. There are just so many small inconveniences like having to manually move gear into your Mog Wardrobe or trade Crystals to Ephemeral Moogles instead of them automatically going into the right storage. Also a pain having to have a wiki open at all times to figure out how to progress.

    I think most of the Airship and Ferry rides can be avoided now with the Unity teleport system. I haven't used it though since I've been trying to visit each zone for the first time by old methods so I have a better feel for the layout of the world.
    In any case most areas have fast travel options now through Home Point or Survival Guide teleportation so you only have to reach them the long way once.

    All that being said I am enjoying the stories the game has to share. FF never disappoints me with its music and world and XI is no exception. Eorzea will always feel more like home (regardless of quality it has first MMO nostalgia on its side) but I like Vana'diel as well.
    (4)
    Last edited by Moomba33; 01-18-2018 at 08:24 AM.

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I pumped a *lot* of time into FFXI (I ran a highly successful gaming net cafe at the time #excuses).

    A few things that stand out vs FFXIV:

    The art direction and attention to detail within the world was completely unrivalled. It had so many little flourishes and details that on the surface of things, were completely pointless yet mesmerisingly beautiful. It really did feel like a living breathing world in places with things surprising you even after you'd played it for years.

    A more coherent musical score with some hauntingly memorable themes in there. Whilst FFXIV trumps it for battle music, FFXI's open world was full of songs that I can still instantly identify and visualise to this day. Gustaberg, Sanctuary of Zi'tah, Heaven's Tower, Tavnazia to name but a few. Even relatively 'mundane' tracks such as the Promyvions were perfectly crafted for their purpose and matched the eerie and absolutely unique atmosphere within.

    The community, warts and all. There were times when I literally wanted to grab some players and deck them in the face, there were other times when I loved them like family. The sandbox was much smaller and as such, everyone was accountable for their actions and behaviour. But at the same time the content actively encouraged an often rather hostile tribal mentality within the player base. Whilst it often caused some horrible divisions between rival linkshells, it also made the bonds within that much tighter. On a side note, it sure did wonders for making me rather thick skinned as well

    I could go on and on!
    (8)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Sebazy View Post
    A more coherent musical score with some hauntingly memorable themes in there. Whilst FFXIV trumps it for battle music, FFXI's open world was full of songs that I can still instantly identify and visualise to this day. Gustaberg, Sanctuary of Zi'tah, Heaven's Tower, Tavnazia to name but a few. Even relatively 'mundane' tracks such as the Promyvions were perfectly crafted for their purpose and matched the eerie and absolutely unique atmosphere within.
    im gunna add Caedarva Mire to the haunting musical soundtrack... seriously, I still get nightmares about that place
    (3)

  9. #9
    Player
    Draginhikari's Avatar
    Join Date
    Apr 2015
    Posts
    129
    Character
    Kari Azuresol
    World
    Excalibur
    Main Class
    Paladin Lv 80
    XI has its positive and negatives just like everything else. I think I can sum up my opinion as such 'I loved the game to death when I played it but I would never play a game like it again'. The reality is FFXI belonged to a specific time and place for me. I just would lack the time or patience anymore for the type of demand XI tended to make of you back in the early-middle of its life.
    (8)
    Last edited by Draginhikari; 01-17-2018 at 07:20 AM.

  10. #10
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I still play occasionally because it feels like an actual mmo to me, but I gotten so use to modern graphics and faster combat it hard to ignore. Know if they improve that aspect I mention which is a pipe dream I would be playing it allot more often then ffxiv! /Shrugs
    (2)

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