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  1. #1
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Kazrah View Post
    I have a better analogy: like Grand Companies without everything that makes them annoying or combat-oriented. It would also help to have some sort of tie-in with the deity you pick upon character creation.

    Only thing I'd recommend though is not having anything combat-related. As nice as it might seem to add something for extra job balance, that's just one more thing that devs have to worry about and often results in minor job adjustments take longer than necessary. Otherwise, not a bad idea.

    Holy crap. That IS a great idea. It could be the deity you start with when you unlock the system. The one you don't have to go after. Well I would be fine with keeping it all off combat and only providing cosmetic changes to abilties if at all, but I'd want a system that is interesting to as much of the playerbase as possible. But I totally understand your concerns.

    Quote Originally Posted by RubyCirha View Post
    I think a cool way to change your junction would be like in skyrim i mean we already have stone shrines doting the land scape so why not use them also i think this would make a good opportunity to fix the sign system where you choose your sign at the beginning of the game to give better bonuses not just the elemental resistances we get now that are useless leftovers of 1.0
    I think more people would complain if you could not junction whenever. Obviously not inside duties and in combat but you get the idea. It would be better for the unlock questline to lead you to those stones. Or perhaps even the spending of the points. But no, junction change has to be doable in the field or people would riot.
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    Last edited by Balipu; 01-14-2018 at 11:00 PM.