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  1. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I support a dark knight rework, but I don't see the developers doing this until 5.0 if at all. In the mean time dark knight needs a buff to relevance. Trying my own hand at redesign (http://forum.square-enix.com/ffxiv/t...design-For-Fun). I would also like to see an update to our combo system, I think Crater once did a thread which asked for a combo system more akin to a monk "form" which would be nice over the current 2 combo system. (http://forum.square-enix.com/ffxiv/t...night-Properly)

    I think for clarity it would be nice to analyze what dark knight should be doing, what is your dark knight? Here is mine:

    1. Sacrifice for power - this is the most common theme giving up your HP for power
    2. Enfeeblement- Inflicting status ailments on enemies to cripple them and/or their defense
    3. Resource Drain - most incarnations feature some type of resource gain

    These three themes have been recurring through the games.

    I can understand why we sacrifice MP instead of HP in this game. Imagine healing your tank spamming away 20-25% of their HP every 3 seconds. In my opinion Dark Arts needs to do abit more here as a conversion tool. Personally I would like to see it apply further resource drains on our target, or partially refund its cost with resources.

    As far as enfeeblement goes, the dev team has taken it all away. With it they took part of our identitiy. Salted earth is now the only claim to this theme.

    We certainly drain resources, but we drain relatively few, and some resource drain is locked behind one stance (HP).

    Quote Originally Posted by Kazzoey View Post
    Paladins: Off healing, Support, consistantly high mitigation
    Warriors: Heavy duty burst damage/mitigation, highly offensive
    Warrior is actually close in mitigation to paladin, and really shines in its self healing department. Paladin is also relatively close to Warrior when it comes to damage. Warrior and paladin also absorb resources from enemies. People have posted in the past about how the tanks cover too many bases. When all is said and done the tanks really step on each others toes when it comes to what they do, except paladin having a huge amount of utility not on any other class. There is room for dark knight, theme 1 and 2 are not on any tank right now either, but in general I think the tanks need a trim to what they do.

    However, I strongly disagree with damage being a defining role for a tank, no tank should be "the damage" tank they all need to do about the same damage at the end of the day. The "damage" tank is too large a crown for only one class to wear it as a tank.
    (3)
    Last edited by Chrono_Rising; 01-14-2018 at 10:58 PM.