See with a combat class you have in between milestones, at 'that' level I can do 'that' dungeon, or I can go 'there' or do 'that' instance or some people look forward to continueing the story. at crafting it's just... at that level I'm just 1 level closer to max, where I can finally do stuff.
A forsight like that on Combat classes, and this game wouldn't even have 1/20th of the players it has now.
That is what I mean.

And 1 more thing, these "free sets"... are expect for weapons shared from the quests, so if you take tank and healer for example, you have 6 combat classes free levelling gear now tell me those 2 lvls where HQ gear is strongest at 66 and 68 for the few remaining classes is worth putting all the effort in it to from lvl 61-69...?
it's not, it's a max lvl reward system which is not that pleasant for people the think clearly. and it's the same still with Heavensward crafts too.