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  1. #11
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    To hit on some of your points, you can't compare nq gear to augmented tomb gear since you should only be crafting hq gear, yes you need hq matts that is part of leveling crafting until your stats are high enough you can use nq. There is no point in making nq gear that ppl can get in a city from a vendor, and if you are using your crafters to make $ it will cover the cost of your matts even if you don't have your gatherers leveled.

    You should have your gatherers leveled about 5 lvls or so above your crafters to have access to all the matts you need if you don't want to buy them.

    Yes dungeon gear has slightly higher stats because it is one lvl above crafted gear for those cpl levels, crafted gear is on even lvls (62, 64, 66, ect) and dungeon gear is odd (63, 65, 67) the point is it makes no difference in easy leveling content and not all ppl want to farm a gearset (outside of glamour) that will need to be replaced as soon as they get all the pieces because they leveled in the process.

    I make a ton of gil selling leveling gear both to ppl that need it for progression and for ppl using it for leve trade-ins that either can't or won't make it themselves, so if you think making money is a complete waste then I guess it is.
    (0)
    Last edited by Tsubaki75; 01-15-2018 at 02:52 PM.

  2. #12
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Uderax View Post
    the strength of the 51-59/61-69 gets outshined by every other means to get gear currently in the game of the same level.
    Level 51 - i130 Augmented Ironworks is better.
    Level 52 - i130 Augmented Ironworks is better.
    Level 53 - i130 Augmented Ironworks is better.
    Level 54 - i130 augmented Ironworks or level 54 HQ crafted, equivalent.
    Level 55 - level 55 dungeon drops are better.
    Level 56 - Crafted HQ level 56 gear is better.
    Level 57 - level 57 dungeon drops are better.
    Level 58 - Crafted HQ level 58 gear is better.
    Level 59 - level 59 dungeon drops are better.
    Level 60 - Tomestone gear

    See the pattern? That exact pattern holds true for the 61-69 level range as well (level 60 tomestone gear for a bit, then alternating HQ crafted and dungeon drops).

    The only reason I said before that POTD makes gear under 60 pointless is because it is a means of leveling to 60 without using any gear at all.
    (0)

  3. #13
    Player
    Uderax's Avatar
    Join Date
    Jan 2018
    Posts
    10
    Character
    Uderax O'mann
    World
    Lich
    Main Class
    Blacksmith Lv 64
    but the same HQ geart at 56 and 58 is still completely free from story quests, which you automatically do, you get 2 sets in total every time even if you include a few sidequests if I'm correct.
    and yeah I got the reasoning behind PotD, but you can see that it does not make a difference to me why, but just that it is of very little to no use.
    (0)

  4. #14
    Player
    Uderax's Avatar
    Join Date
    Jan 2018
    Posts
    10
    Character
    Uderax O'mann
    World
    Lich
    Main Class
    Blacksmith Lv 64
    Dear Tsubaki75,
    To hit on some of your points, you can compare NQ gear to Augmented gear, since you can't just craft HQ gear, while levelling it's still difficult and very time consuming, especially compared to the other way of getting that same HQ gear which is the quests which everyone literally has to do. There is indeed no point to craft that NQ gear thqat you can buy at NPC vendors, which is exactly what I said. And the point is not about money, cause you don't spend money on quests or dungeons either, so that aspect we leave beside us.

    Your gatherers 5 levels higher, is nice, however while levelling your combat classes, especially if it's still your main, you're screwed, cause you cannot do this, think about it for a second please................... (for example leatherworking, GL with getting your skins from monsters 5 levels higher???)

    Continued in next post
    (0)

  5. #15
    Player
    Uderax's Avatar
    Join Date
    Jan 2018
    Posts
    10
    Character
    Uderax O'mann
    World
    Lich
    Main Class
    Blacksmith Lv 64
    this is an anwser to the paragraph that makes no sense whatsoever: even or odd level makes no difference indeed. the whole point is that people don't need to farm for gear, they get if for free, all of it better than crafts, what are you on about?

    If you sell it through market board, you don't know who you sell it to, and in that case it is most definitely just for leves or GC dailies. people don't spend those sums on pointless equips, most people do see that equips are free from quests and dungeons everywhere. and oh yeah, moneymaking, that's totally what this whole post is about................ thanks for all your input....
    (0)

  6. #16
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Uderax ... you’re overlooking something : many people like to level multiple combat jobs to the cap. MSQ rewards only allow you to get one, maybe two sets of gear for “free” - the rest have to be gotten somehow. Crafting and dungeon runs are that somehow.
    (0)

  7. #17
    Player
    Uderax's Avatar
    Join Date
    Jan 2018
    Posts
    10
    Character
    Uderax O'mann
    World
    Lich
    Main Class
    Blacksmith Lv 64
    In this earlier post you made yourself, you showed... how at max the crafted gear can be equal to the free quest gear, even when you start to level your 3rd combat class you still only have 2 out of 8 lvls were crafting gear is better if you HQ it.

    "The rest has to be gotten somehow" sure, how about crafting, which is like seperate classes devoted to exactly that and nothing else why is it not logical that this then is the better way or at least equal to any other way? extra effort without rewards, or let's say big amounts of effort for very little rewards until max lvl, is where it's at.

    And to just clear this out, I want it to be viable, not the best, but I do want it equal so there's a point to it while levelling, that's it.
    (0)

  8. #18
    Player
    Uderax's Avatar
    Join Date
    Jan 2018
    Posts
    10
    Character
    Uderax O'mann
    World
    Lich
    Main Class
    Blacksmith Lv 64
    See with a combat class you have in between milestones, at 'that' level I can do 'that' dungeon, or I can go 'there' or do 'that' instance or some people look forward to continueing the story. at crafting it's just... at that level I'm just 1 level closer to max, where I can finally do stuff.
    A forsight like that on Combat classes, and this game wouldn't even have 1/20th of the players it has now.
    That is what I mean.

    And 1 more thing, these "free sets"... are expect for weapons shared from the quests, so if you take tank and healer for example, you have 6 combat classes free levelling gear now tell me those 2 lvls where HQ gear is strongest at 66 and 68 for the few remaining classes is worth putting all the effort in it to from lvl 61-69...?
    it's not, it's a max lvl reward system which is not that pleasant for people the think clearly. and it's the same still with Heavensward crafts too.
    (0)

  9. #19
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    Uderax ... you’re overlooking something : many people like to level multiple combat jobs to the cap. MSQ rewards only allow you to get one, maybe two sets of gear for “free” - the rest have to be gotten somehow. Crafting and dungeon runs are that somehow.
    This^ not everyone stops at their main, yes crafting hq is hard and time consuming but you certainly can do it at lvl if you are leveling all of your crafters together for the cross skills you get at 50 like you should be and are keeping your gear current hq, it sounds like you just don't want to put the work in which is fine but you can't say that there is no point when you have already been given several.
    You are missing the point 1st of all that what is "better" for leveling gear is not the same for everyone you don't need to have level 65 bis to smoothly progress thru 2 instances till the next dungeon is unlocked. Also you can't say that ppl don't buy gear for leveling only for leves cause you don't know.
    You said that the post was about money making well guess what, you NEED to sell things to cover the cost of making them. It doesn't matter if you only do enough to cover your costs or to make a ton of gil. That is just basic common sense. Idk who buys my stuff and for what reason the point is i put it up for sale and it sells. It pays for every matt i use with a good profit margin.
    (0)

  10. #20
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Excluding main weapon, a full upgrade from i270 gear to level 69 gear gives about a 15% increase in damage. That makes upgrades pretty much optional for everyone except tanks (defense goes up about 80% over the same range, it's noticed.)
    (0)

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