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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Arithmetician has always seemed odd to me because if it were to be in the game, then 1) it would have to find REALLY good differentiation from Arcanist, and 2) it would have to be able to work without percent-based skills since judging off of the 3.0 adjustment to Lustrate for Scholars, such skills just wouldn't fly.

    Beastmaster will probably happen in the very distant future once pet controls can finally be fixed.

    Blue Mage.....*points to sig below*. The short version is that it could be done, but not in any way that the XI diehards would approve of.

    Cannoneer & Chemist individually seem too bland to me, although combining the two would be a lot more interesting.

    Chocobo Knight looks cool at first until you realize that Roegadyns are a thing and then having to visualize a big fat chocobo with a big fat Roegadyn on it that could potentially be bigger than a lot of enemy hitboxes.

    Corsair feels like a combination of Astrologian and Machinist to create a masochist's dream job.

    Dancer is going to happen eventually, and I'm almost positive it's going to upset some group of people when it's announced.

    Geomancer would only be cool when we get to see that what would be the playable version would be a million times cooler than anything seen in that Astrologian storyline.

    Gunner is already a thing. It's called "Machinist". Moving on....

    Hunter and any other bow-type job, unless they're rocking at least one crossbow, probably won't see the light of day so long as Bard is still a thing.

    Juggler would be cool, which reminds me that I should update this concept.

    Mystic could potentially be slated for 5.0 because of Yoshi's original intention of wanting an Eastern-themed caster class.

    Mystic Knight would probably be the closest thing we'd get to a Garlean job. Lots of potential for it, but not really something I personally find interesting.

    Necromancer has a whole other thread about it, and is currently identified in the game as just a Black Mage on steroids.

    Orator is one of those jobs that could only exist in FFT. It's kinda like making Alphinaud his own job, and nobody wants that.

    Psychic I wouldn't mind just to see how the lore for it would go.

    Puppetmaster, like Beastmaster, also falls into that category of "not until pet controls get fixed". I'd also love to see something that doesn't look like the XI version.

    Sage, as it usually is in FF games, is likely going to be too powerful mechanically, so it's definitely something that'd have to undergo extreme changes for it to happen.

    Time Mage is another job that would likely wind up very different not only due to how many abilities associated with Time Mage belong to Astrologian, but also because Time Mage in the HW Astrologian seems to be just an empowered Astrologian.

    Viking would be nice, but given how much devs aim for some level of accuracy for their historical inspirations, they likely wouldn't use hammers. Maybe a halfspear and shield or a one-handed axe and shield because all the other weapons that Vikings would have actually been historically known to use are already taken.


    My vote went to Green Mage with Morpher being a close second since that's the closest we'd get to bona fide DoM tanks.
    (5)

  2. #2
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kazrah View Post
    Gunner is already a thing. It's called "Machinist". Moving on....
    If I follow your statement, then dual swords would never happened because we have already multiple jobs (especially Samurai) with one sword.

    Rifle and pistol are two kinds of fire weapons.
    When you watch at FF Type-0, you have two character, King with two pistols and Cater with one pistol.
    Their gameplay are really differents despite they have guns both.
    If have to compare, I would say King has a gameplay near from the Machinist (Heavensward), when Cater has a gameplay very dynamic with some kind of traps too, if I remember well (one of my favorite gameplay from FF Type-0).

    The jobs I would like to see are :
    - Fireworks job !!!!
    - Dancer
    - Time Mage (the funny things is to see people [the same again] convinced AST is Time Mage, when the two jobs are showed in game as two differents entities)
    - Gunner
    - Chocobo Knight
    - Geomancer
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ceasaria View Post
    If I follow your statement, then dual swords would never happened because we have already multiple jobs (especially Samurai) with one sword.
    Rifle and pistol are two kinds of fire weapons.
    Time Mage (the funny things is to see people [the same again] convinced AST is Time Mage, when the two jobs are showed in game as two different entities)
    That's how I feel, they could easily differentiate AST and Time Mage with Time Mages focusing more on Time magic and leaving Space Magic to AST and giving them different playstyles and roles.
    I feel the same about the larger firearms and gadgets MCH use versus the smaller pistols like Merlwyb and other NPCs use.


    Quote Originally Posted by Ceasaria View Post
    Fireworks job
    I had thought about a Doman Fireworks job like Pyrotechnician or something but how would you differentiate it from BRD and MCH?
    (1)

  4. #4
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mimilu View Post
    I had thought about a Doman Fireworks job like Pyrotechnician or something but how would you differentiate it from BRD and MCH?
    I was thinking about Festivalist from FFX-2.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,330
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i votet for Viking because i really want to see a melee-DD with a huuuge badass weapon, like a two hander hammer, and the Viking is the best bet to get one.
    (2)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,271
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    As Kazrah mentioned, most of those Jobs you mentioned Mimilu are either already in the game under different names (Time Mage is virtually AST, Geomancer is literally what CNJ is called in the Far East, Ranger/Hunter is ARC as Gridanian ARCs are stated as going on 'rangings' in 1.0's story etc), or have mechanics and ideas that are used by existing Jobs or classes that were planned for the game but ultimately never implemented (Gunner is the never implemented Musketeer class that was originally planned for 1.0 and ultimately evolved into MCH, Mystic was planend for 1.0 but never added apart from dummied out reference to 'Mysticism' as a skillset and ultimately evolved into AST etc etc).

    And some of those ideas for Jobs simply would not work in a MMO environment as they were designed for strategy RPGs that require a totally different design paradigm (Calculator/Arithmetician is a perfect example of this; its whole mechanic involves mathematics to generate spells by taking character and enemy levels and stats into account which can all be seen at a glance in FFT's GUI, and also works well in an isometric, grid based battlefield. Such a concept simply does not work in a real time battle engine such as FFXIV's.)

    And some of those Jobs are simply prevented by the game's lore, specifically morally dubious actions that simply would not fit the whole idea of the player's character as the Warrior of Light (aka, Necromancer is completely impossible due to the game's storyline stating outright that resurrection of the dead is a taboo of the highest order as it's delving into the use of the Void, something that the game's storyline time and time again mentions as totally and utterly wrong. This is also why we got ROG instead of Thief - Yoshi specifically stated that he chose to call them 'rogues' as he felt that the whole idea of thieves as a player class was morally dubious if we're going around being called Eorzea's champion. So this thus precludes any kind of Necromancer class as well I'm afraid.).

    Hence I do not believe over 90% of those Jobs mentioned will ever appear here in FFXIV I'm afraid, with the possible exceptions of Dancer and maybe Blue Mage and Beastmaster (as those three have been often requested by players and could theoretically fit into the game well enough mechanic wise, not to mention there has been lots of discussion by Yoshi and the development team about them in the past). But we'll see either way.
    (7)
    Last edited by Enkidoh; 01-12-2018 at 06:36 PM.

  7. #7
    Player

    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    219
    I want a two handed hammer/mace class please!!! My favorite weapon
    (0)

  8. #8
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Speaking of Current Results...

    Total votes: 750 Votes

    1st. Dancer: 210 votes (28% of the vote)

    2nd. Blue Mage: 115 votes (15% of the vote)

    3rd. Mystic Knight/Rune Fencer/Spellblade: 70 votes (9% of the votes)

    4th. Beastmaster: 60 votes

    5th. Time Mage: 43 votes (Came up from 6th)

    6th. Necromancer: 40 votes (Came up from 7th)

    7th. Chemist: 32 votes (Went down from 5th)

    8th. Geomancer: 26 votes (Went down from 7th)

    9th. Chocobo Knight: 24 votes (Came up from 10th)

    10th. Viking: 21 votes

    11th. Puppetmaster: 20 votes (Went down from 10th)

    12th. Morpher: 14 votes (Went down from 9th)

    13th-14th. Hunter/Ranger/Sniper and Mystic/Oracle: 10 votes each (Hunter/Ranger/Sniper came up from 14th, Mystic/Oracle went down from 9th)

    15th. Sage: 9 votes (Came up from 22nd)

    16th. Arithmetician/Calculator: 8 votes (Went down from 15th)

    17th. Corsair: 7 votes (Went down from 15th)

    18th-20th. Cannoneer, Green Mage, and Psychic: 6 votes (Canoneer and Green Mage wend down from 15th, Psychic went up from 22nd)

    21st. Gunner: 5 votes

    22nd-23rd. Juggler and Orator/Mediator: 4 votes each (Juggler and Orator/Mediator went down from 15th)
    (1)
    Last edited by Mimilu; 01-16-2018 at 01:20 PM.

  9. #9
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Oh no! You forgot to add Gunblade class!


    My love and hope goes out to Dancer, I too want a REAL support job despite the trinity

    (Which by the way since everyone is a DPS class now and tanks dont even bother with tank stance in savage raids and the healers are expected to DPS hard, does the trinity still exist other then by force?)
    (2)

  10. #10
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Do you even have to ask? As Kazrah mentioned I already have a whole tbread for my Necromancer healer concept
    (0)

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