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  1. #1
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I think its time for one. FFXI came out in 2002 and 8 years later 2010 FFXIV 1.0 came out. Now its been almost another 8 years since FFXIV 1.0 came out. Hope if they do update engine they use same engine other new SE game's have. Think its unreal 4 engine that they use.
    (0)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by hynaku View Post
    I think its time for one. FFXI came out in 2002 and 8 years later 2010 FFXIV 1.0 came out. Now its been almost another 8 years since FFXIV 1.0 came out. Hope if they do update engine they use same engine other new SE game's have. Think its unreal 4 engine that they use.
    I dont think unreal 4 is that great for mmos. also, 1.0 and 2.0 use different engines for the game as is.
    (0)

  3. #3
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I dont think unreal 4 is that great for mmos. also, 1.0 and 2.0 use different engines for the game as is.
    I think XIV uses a modified luminous engine.
    (1)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  4. #4
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I think one mistake people make is assuming that a major restructuring has to be done all at once. SE should be able to compartmentalize the areas and stage them into an Expac and dot releases. For example my understanding is one of the restrictions causing problems is that a large user data structure is passed across the network when a user is transferred across the various servers. The structure includes information that isn't needed by every function so is wasting bandwidth. Looking at this type of a problem and changing it to pass a user token that could be used to access a database for the specific information the function needs would free up network bandwidth. It would also make it easier to add new information as you wouldn't have to touch every piece of code that passes the existing structure around. Working in this fashion SE should be able to upgrade the platform and create new content with minimal impact.
    (5)

  5. #5
    Player
    boomh's Avatar
    Join Date
    Dec 2017
    Posts
    8
    Character
    Felurian Stormfury
    World
    Leviathan
    Main Class
    Warrior Lv 80
    What truly annoys me is when I try to click on an ogcd ability (such as barrage buff), the spell doesn't register and I end up wasting a gcd ability (Refulgent, Empyreal etc). There is indeed something wrong with the game when something so simple as not registering KEY abilities that you've pressed from your rotation not actually activating in the game. Until they fix something so simple as this, I doubt they can begin to tackle overhauling the database/netcode of the game (although I would love to see this as well).

    And as OP has stated, telling me I have to "work around" this, or wait 0.5-1sec after pressing one of my abilities is not a SOLUTION.
    (2)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think 200 is just the start number so they can test the servers. Once the servers are ok they could possibly double or triple the number
    (3)

  7. #7
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Derio View Post
    I think 200 is just the start number so they can test the servers. Once the servers are ok they could possibly double or triple the number
    They already said that more additions to the system will be added as time goes on, so you're probably right.
    (0)

  8. #8
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by rainichan View Post
    ...
    That said, I'm also wondering if it's because of the multiple OS it has to run on? While yes, at the 2016 FanFest they said "please upgrade from Win32bit to Win64bit" not everyone can afford to. I'm not a programmer though so that's a wild guess. Anyone who is a programmer around to confirm/deny that? The most I know is that they're different in how things are run, but any programming for a Win32 or Win64 is beyond me.
    ...
    The memory was touched on already, iirc 32 bit os can only read up to 4GB of ram at the most, with applications limited to 2GB without some tricks to get up to 3GB.


    I believe most cpus nowadays can run as 64bit.
    I don't know offhand what cpu was the last that couldn't run 64bit and was limited to 32bit...

    Just have to remember to install the 64bit version of the os if your cpu can handle 64bits, or upgrade to the 64bit version.
    (0)

  9. #9
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    I have learned new things out of this thread, thanks for answering my questions on the programming side!
    (1)

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