Quote Originally Posted by Tridus View Post
There's no reason to assume 200 isn't the final number, either. This is a new thing, they had the chance to do it right (having apparently abandoned the armoire), and what they came up with has what is an already low limit and will continue to feel lower as they keep adding more stuff to the game.

What restriction is in place on the backend that would necessitate a 200 limit right now that won't still exist in a year? None of us can answer that question, and until someone can, the idea that the limit is a temporary "new system" thing and not the actual limit is just optimistic speculation. With how restrictive SE is on server resources, I have a hard time finding anything to suggest we'll see that limit change in the medium term.
As your statement is pessimistic doomsaying. I'll walk in hope while you wallow in negativity.

You are correct though, we don't know their developmental decisions or reasons and can either hope or condemn. I DO however know that if you introduce a new feature that uses bandwidth, you do it a bit at a time. It's a bad idea to just open the gates and just hope it doesn't break anything. This is what I base my assessment on.
Lets say the conversion of items to simpler flags of model, color and restrictions instead of tracking stats, soulbinding , and durability reduces the average bandwidth used by each player by 5%. Using this knowledge they may be able to adjust our glamour dresser to have a higher capacity since it uses less bandwidth. Once they know the server can handle it, estimates and projected numbers hold nothing on actual live implementation.