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  1. #5
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    I hope they have a priority system for the display of the debuff effects. If a player is affected by 2 debuffs like slow and stun, which one will appear? The stun is way more important to know for the mch ability for example or when you want to limit break somebody.

    Would be good if its something like this
    Stun>Silence>Sleep> Bind=Heavy

    but I fear the animation for the first debuff applied will stick for the whole duration until the next is shown.
    So I think its nice to see that they want to remove the necessity to track debuffs even more, but lets see how reliable it is.

    Lichenweed map looked really good even though the abundance of obstacles made the original feast map a better map. But I don't see a reason to ditch both. Maybe they are still there for training and 8vs8 atleast?

    Instead of different map presets, dynamic map terrain changes or new walls appearing/old walls disappearing at specific map times could be interesting.

    Now its good to see that we got JP PvP info at the same time in other languages. Last time with Rival Wings, info was really late compared to jp ...
    (2)
    Last edited by Commander_Justitia; 01-12-2018 at 11:16 PM.