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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    So, people don't want to go to a town to get signet, because they aren't already in the town all the time. If you honestly can't go to a town ONCE in a while to get signet, you are extremely lazy. But I digress, in an age of Amazon.com, give-it-to-me-now industry, it doesn't surprise me people are so vehemently against doing anything besides teleporting straight to a dungeon, fight one boss for five minutes, and then afk until you can do the boss again.

    inb4ffxi clone, inb4too hard, inb4i want everything in front of me or I qq, inb4formalities are stupid in an army, inb4this game sucks cause I don't have 99999999999GCS instantly, etc

    edit: SE never even said this will be added to the game. I don't understand why people are getting so extremely upset about a zero percent chance of signet being added to this game.
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  2. #2
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I think what you are saying is cool and all and I will let you finish but...

    Really all both sides can really do is go back and forth at each other... most of the people in this thread and I'm not pointing who is in this category out those know who they are... erm well quite frankly need to pull their heads out of FFXI's proverbial butt really. You are stuck up there pretty darn good and it is either for the reasons you so hatefully go at those who bring up FFXI systems at all or you are the other side constantly pushing and kissing the FFXI systems so much you head is stuck up there!

    Really I should have waited till the end of my idea to put that since I'm sure that is the only thing that will get a response... Anyways here goes a thought into the darkness...

    Ok humans toss out the idea of any other game system right now!! Ok got it? Good!

    If you look at the Grand Companies they are what? Military structured command system with units and such to be moved and deployed in the defense of the city state.

    Correct so what would you think would be a good system to allow players to earn GCS instead of XP or lower the rate XP is earned but also allow for a small flow of GCS?

    Oh I know a TDS or TOS... erm what are those you ask? A TDS or Troop Deployment System and a TOS or Troop Operations System that is what!

    The TDS and TOS can be set for all the different areas around where beastman camps and strongholds are located. Sort of like how leves are at certain camp points and such only these would be split out to all the different beastman areas. Though don't think of them like leves because they are not!!

    Here is how it would work ok. You go to your GC office and pick a TDS or TOS. The initial fee of GCS for a TDS or TOS is 100 or so seals which grants you a 2-4hr buff in which your XP is converted over to GCS (sort of 1000xp = 1 GCS?).

    Now you are thinking erm but only 2 or 4 hours? really? Yes for the standard TDS or TOS only 2-4hrs. You can buy the longer duration TDS or TOS for more GCS that say extend it out 24hrs to a week at the most. The buff you get is only active in the stronghold of camp area you picked from the TDS/TOS list and if you are not in said camp/stronghold areas you do not get the buff. Also the only mobs the buff works for are the beastmen... if you pick a camp and are still within the camp area but you kill say some sheep you get xp not GCS so all kills for this must be beastmen and their allies.

    Later on the system can be improved to add in different Empire camps/strongholds when/if they come into play... and also there could be TOS missions setup for some of the dungeons and such.

    Does this sound like a better idea? maybe you should think about it some more... I also suggest when you are going to post something about a system from another game do no mention said game and try to put a your own twist on the idea. This way if someone says oh you mean like from here you can say um did that game have a system just like this? and you are not instantly into the whole no this no that because it came from X game...

    And I typed too much...

    The cat is bemused =-.-=
    (0)

  3. #3
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I think the idea of a "Signet" type system is rather dated. I'm content to wait for Hamlet defenses.


    If I'd want anything from FFXI in order to get GC Seals It would be Assault. I thought the system was like a better thought out Leve system, and found it to be rewarding and entertaining.


    Signet is just a really dated idea, that adds absolutely no content and supplements grinding.
    (2)

  4. #4
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I would love a signet. I'm all about "a little more effort" to get " a little more reward", people who don't want it are too lazy to talk to npcs, think about that. It doesn't have to be like XI's exactly, its can be obtainable at aetheryte camps. But instead of trying to work with the idea, lazy people just say no, and secretly they say yes to more awkward hand holding. Maybe people who say no to signet, just hate the idea because it was xi, instead of us wanting it because it was in XI. XI was there previous mmo, this mmo sucked at launch, fan service is now necessary and that it was they've been doing.
    (2)

  5. #5
    Player
    DarkEboreus's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Cien Northstar
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Wooo First Post!!!!

    Now that that's out of the way.......

    Implementing previous systems to add content to the game is nice and all, but like a few have said; why not just use/build on what we already have. GCs exist already and, supposedly, are there to organize adventurers and countrymen to fight off national threats like Beastmen and the Garleans. Beastmen already drop an item that is considered useless as of now, Beast Coins/Seals . Why don't we just have the option to turn those in for some rewards? Isn't that kinda proof enough that we're fighting off the threat? Stealing their money and cultural artifacts seems like a good way to prove we "Stuck it to um".
    (1)

  6. #6
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Quatre View Post
    If I'd want anything from FFXI in order to get GC Seals It would be Assault. I thought the system was like a better thought out Leve system, and found it to be rewarding and entertaining.
    Assault would be awesome too. But signet is really not a new type of content. You said it yourself--it just...


    Signet is just a really dated idea, that adds absolutely no content and supplements grinding.[/QUOTE]

    Grinding is going to happen. The end. So why not get a few seals (I'm not talking 50 a kill, like 2-3 a kill) for doing it?

    Quote Originally Posted by NadienKirisame View Post
    Ok humans toss out the idea of any other game system right now!! Ok got it? Good!

    If you look at the Grand Companies they are what? Military structured command system with units and such to be moved and deployed in the defense of the city state.

    Correct so what would you think would be a good system to allow players to earn GCS instead of XP or lower the rate XP is earned but also allow for a small flow of GCS?

    Oh I know a TDS or TOS... erm what are those you ask? A TDS or Troop Deployment System and a TOS or Troop Operations System that is what!

    The TDS and TOS can be set for all the different areas around where beastman camps and strongholds are located. Sort of like how leves are at certain camp points and such only these would be split out to all the different beastman areas. Though don't think of them like leves because they are not!!

    Here is how it would work ok. You go to your GC office and pick a TDS or TOS. The initial fee of GCS for a TDS or TOS is 100 or so seals which grants you a 2-4hr buff in which your XP is converted over to GCS (sort of 1000xp = 1 GCS?).
    So wait. Every 1000xp I get a seal? X_X" I know I said I thought the gain should be minimal, but... that seems like a good reason to continue doing solo leves. However, I'll just pretend that those numbers are an integral part of your system. ^-^

    Now you are thinking erm but only 2 or 4 hours? really? Yes for the standard TDS or TOS only 2-4hrs. You can buy the longer duration TDS or TOS for more GCS that say extend it out 24hrs to a week at the most. The buff you get is only active in the stronghold of camp area you picked from the TDS/TOS list and if you are not in said camp/stronghold areas you do not get the buff. Also the only mobs the buff works for are the beastmen... if you pick a camp and are still within the camp area but you kill say some sheep you get xp not GCS so all kills for this must be beastmen and their allies.

    Later on the system can be improved to add in different Empire camps/strongholds when/if they come into play... and also there could be TOS missions setup for some of the dungeons and such.

    Does this sound like a better idea? maybe you should think about it some more... I also suggest when you are going to post something about a system from another game do no mention said game and try to put a your own twist on the idea. This way if someone says oh you mean like from here you can say um did that game have a system just like this? and you are not instantly into the whole no this no that because it came from X game...
    I mean, other than the numbers, this kind of sounds like what someone sounds earlier--that it should only work on stronghold mobs--but with the limit of only picking your stronghold. Someone else already said that you should suffer an exp penalty to get seals instead, and tbh I'm all for that idea. Rather than signet (required to get seals) why not get an "active duty" kind of buff that switches your xp gain to seal gain? Like switching to meripo mode, except you can't do it from anywhere. Hell, I don't care if you could switch it from the main menu--would that please the anti-signet/anti-XI/anti-town-running people? It would also solve our "OMG LEVEL SYNC? BUT I'M LEVEL 50, I CAN'T GET ANYTHING!¬!££%(¬*£(!$*&^%" issue, by allowing level 50s to at least get seals. Heh. For a random idea, I kind of like it. o.0
    And I typed too much...

    The cat is bemused =-.-=
    Typing too much is a sign that your thought process went beyond "I MISS THIS" and "IT'S OLD."

    Quote Originally Posted by Biggs View Post
    I miss conquest all the way around to be honest. Matter of fact, a conquest system in this game seems like it would have made more sense than it did in XI. There is pretty much ZERO sense of national pride now as it is. Years from now when the Garleans finally get off their ass and invade in full, it seems like a Conquest or Campaign style system could add a lot depth to the game. To those of you like Vedis that are against any good idea simply because its taken from XI, maybe if this game was more like XI it wouldn't suck so bad. CHocobos are in just about every FF game, yet I don't here people whining that its ruining this game.

    I am all for anything that gets people proud of their nation and out of Ul'dah as long as it adds more depth to what feels like a rather hollow game right now. I don't give a S@#$ if the ideas are from other games. People need to get over this notion that no good ideas could ever be taken from other MMO's. Its that kind of thinking that got the steaming pile that was this game at release.
    I'm really bummed out at the lack of national pride, too. In XI, we could change nations, yet there was a stronger sense of connection. I think part of this comes from the lack of story, though. FFXI cutscenes made me cry the first time through. XIV cutscenes make me use the skip cinematic button sometimes. FFXI bosses took dedication and effort. XIV missions have lame battles that are mostly soloable. There's very little to get you in character, so to speak.

    XIV is more like a big sandbox full of disconnected events that get you different rewards. Few people bother getting into the story, and I don't blame them. When it takes a conscious effort, it's hard to keep reading.

    I'm officially completely off-topic. I'm stopping now.
    (1)
    Last edited by Mychael; 01-19-2012 at 10:33 AM.

  7. #7
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    why are you here infesting this game go play xi
    (0)

  8. #8
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by TheRac25 View Post
    why are you here infesting this game go play xi
    Why are you infesting this thread? Go post about something you care enough to type--or at least think--about.
    (3)

  9. #9
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    If they put in something like signet, it needs to be different so it doesn't come down to remembering to grab it on the way out of town. Maybe make it so there are different kinds of signets that stay on your character at all times, but you can switch between them whenever you want. Or just give everyone a permanent signet that acts differently depending on which region you are sided with. The fact that they removed shell and combined the effects with protect already goes against the idea of bothering with a signet like ff11s. It either needs to be permanent or there needs to be a downside or gamble for using it otherwise it won't add anything meaningful.
    (1)

  10. #10
    Player
    AresGodofwar's Avatar
    Join Date
    Oct 2011
    Posts
    86
    Character
    Japella Sigma
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    this is good idea, but ppl will max seals in like 1day.... can go to wolf camp in thanalan and avg 500k exp an hour just thming it
    (0)

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