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  1. #41
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    There are NPC's that distribute GC leves at 20+ camps respective area to your company. They offer seals as you exp.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  2. #42
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shyd View Post
    There are NPC's that distribute GC leves at 20+ camps respective area to your company. They offer seals as you exp.
    Yep, though I'm pretty sure the suggestion was more regarding other means than being tied to the leve system constantly.
    (0)

  3. #43
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    As some people pointed out, there are more interesting ways to distribute GC seals that a buff. Key items from defeating the Stronghold NMs that you can trade for seals at your Company HQ is a good example of a feature that would enhance the current content.

    Why people have fun talking to a NPC to receive a buff is beyond me.
    (1)

  4. #44
    Quote Originally Posted by Chinook View Post
    As some people pointed out, there are more interesting ways to distribute GC seals that a buff. Key items from defeating the Stronghold NMs that you can trade for seals at your Company HQ is a good example of a feature that would enhance the current content.

    Why people have fun talking to a NPC to receive a buff is beyond me.
    Why people have fun being shot to end-game by talking to NPCs and gaining exp for killing 5 monsters over and over in other MMOs is beyond me.

    (Since when was it stated it'll be "fun" to do that?)

    Honestly, it's almost as if you assume people never have a reason to return to a city for some reason other than to refresh a buff. We definitely played a different FFXI, because I remember going back to the city to set up AH sales, meet up with someone, get next mission/quest or get money from previous sales and while I was there I refreshed my signet/sanction.

    Yes, yes it is shocking people go to a city for something other than to refresh signet.
    (2)

  5. #45
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Well, it becomes pretty much a mandatory task since you get "penalized" for not having it.

    So why do you want a Signet if it isn't fun and "forces" you to go to a specific NPC every time you come back to town ?
    (1)

  6. #46
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Before this game came out, I had hoped that the deity we picked would add an effect to our Signet. I read their descriptions at least a dozen times each and figured that Byregot would somehow be beneficial for BSM/ARM/GSM, Azeyma would give some kind of Auto-regen and so on. Pretty boring that choosing a deity serves no purpose. Here is to hoping that Twelve Mythos content in June makes our choice finally matter.
    (0)

  7. #47
    Quote Originally Posted by Chinook View Post
    Well, it becomes pretty much a mandatory task since you get "penalized" for not having it.

    So why do you want a Signet if it isn't fun and "forces" you to go to a specific NPC every time you come back to town ?
    The real question is: Why is it such a problem if every time you go to a city you talk to an NPC to refresh a buff? You were never penalized for not having signet/sigil/sanction as you could continue just fine without it, it was a benefit to have it, not a requirement other than crystal drops (which all monsters already does this). Signet created a virtual competition between the nations which realistically only affected what regional NPCs sold and your length of signet.

    It becomes second nature just like I guarantee it became second nature for any DoWM to equip cure or second wind somewhere in their setup while soloing.
    (1)

  8. #48
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Well, What they could also do is it could help out solo players by giving them the light party bonus as well.

    -I don't really like the light party or full party bonus, makes other stuff really unnecessary like accuracy.
    (0)

  9. #49
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You can set up Cure/Second wind wherever you are and most players don't take either of those or Raise off their bars ever so they never have to set them again. You don't have to talk to a NPC to put them on before leaving town like you would signet.

    Party bonuses encourage partying and dungeons/primals is designed with that in mind anyway.
    (0)

  10. #50
    So the problem is talking to an NPC...in an RPG game. Ok.
    (4)

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