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  1. #71
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Estellios View Post
    How to make Signet not retarded gameplay-wise:

    Add a downside to it
    Make it give you a DoT to HP/MP while you are in a battle, make it give you less or 0 XP, make it temporarily reduce your level while you have it on, SOME kind of point to making it an opt-in thing.

    The newest Zelda game has items you put in your adventure pouch that increase the drop rate on certain items. You have to talk to a NPC to put them in your pouch. The reason that this is a meaningful gameplay decision is that this pouch is also where you hold your potions/ammo bags so you risk running out of supplies or not being able to heal yourself because you wanted more money drops.
    Absolutely in agreement. Trading exp for seals, gil for seals (given that won't work right because of no gil drops), items for seals, exp for items, etc. would be a great balance.
    Make it limited, but powerful
    Let us only use it once a week for an hour, for example, but give us a ton of seals during that time. Alternatively, let us use it once a day for less seals. In the end this basically would just become another version of guardian aspect.
    Not so much of a fan of this. I don't think that making signet ANOTHER thing we have a limited supply on is so great. Still a bigger fan of your first idea.
    Make it permanent
    We already have ourselves pledged to a Grand Company, we can't pledge to more than one, so just cut the bullshit and let all our actions from then on be counted for whatever sort of conquest system that may get added, without having to get a buff. We don't have to worry about refreshing buffs, we don't have to needlessly talk to NPCs, and it adds more substance to our joining a Company.

    FYI this is how it should have been handled in 11 too. You could only be allied with one nation so Signet should have been permanent. Sanction/Sigil should have been permanent with you just going to a NPC to change your bonuses. Eventually you ran into the problem where you had the wrong buff for the wrong zones which was annoying and just making everything permanent and not tied to a buff would have rectified that issue.
    In one sense, yes; in another, no. First, to address your point, I think that having to report back to an officer every so often is a good idea--it really helps. However, I think that once we rise into to the "officer" ranks, this need should be alleviated? Once you're important enough, everything you do is considered a company act, without going back and forth for permission. I like it.

    And then, to oppose your point for FFXI a little; this would have worked until you began to have multiple allegiences--it made sense that you could only bear the Empire's sanction or your nation of residence's signet, or the sigil of the past nations (which of course had no knowledge of your futuristic allegience). At least, I think it did. Besides, keeping them active was hardly a challenge...
    (0)

  2. #72
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    You know.... while you are in your bubble of FFXI nostalgia you could be soaking in the features already implemented in the game. Lke.... I dunno, provisioning? Get off your butt and gather or craft and turn in those items for seals.

    There are copious amounts players who don't even use the party search feature they have been crying for because they cannot type in /sea CON 30-35 like they would in eleven. It's sad. You need to get over this game. It's starting to look unhealthy.
    (2)

  3. #73
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Like i said, signet should have been permanent. There was no point for it not to be.
    (1)

  4. #74
    Player

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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    You know.... while you are in your bubble of FFXI nostalgia you could be soaking in the features already implemented in the game. Lke.... I dunno, provisioning? Get off your butt and gather or craft and turn in those items for seals.

    There are copious amounts players who don't even use the party search feature they have been crying for because they cannot type in /sea CON 30-35 like they would in eleven. It's sad. You need to get over this game. It's starting to look unhealthy.
    ^.^ I'm happy you know what I'm thinking ^.^ Thanks Dr. Bangbang
    (0)

  5. #75
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Estellios View Post
    This is a game.
    Therefore, all semblance to the real world should be avoided. I love this logic! Oh wait, we're ignoring that, too.

    Quite to the contrary, it was my understanding that this is a role-playing game. Some of us prefer our roles to be... not realistic, but at least roles we can understand and connect to. Not everyone is looking for a way to get to the top as quickly and effortlessly as possible. Some people prefer a game with story. I'd go so far as to say that FF games are (mostly) intended for those people. If you aren't one, there are many other games for you.

    Quote Originally Posted by Estellios View Post
    Also you needed to buy signet staff with points and devote an item slot to it, as well as buy it in the first place, and it wasn't around for a loooong time. Didn't work with sanction/sigil either.
    Elexia beat me to the punch on this one. So you trade some of your seals (and an inventory slot) for an item that lets you get more seals?! That sounds incredibly like.... "in..in.vesting?" What is this? I forgot real world principles didn't work here.
    (2)
    Last edited by Mychael; 01-19-2012 at 03:35 AM.

  6. #76
    Player

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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Estellios View Post
    Like i said, signet should have been permanent. There was no point for it not to be.
    I don't think it should be permanent, it would be ummm way OP if it were. The best thing would be loss of exp per kill for signet.
    (0)

  7. #77
    Player
    Excer's Avatar
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    Mar 2011
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    24
    Character
    Excer Affinity
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    If they did decide to a conquest system (which I think is a good idea) I don't think it should be related to seals, there should be items similar to like in 11 based on a unique currency (conquest points again?) like 'Instant-Return' scrolls, exp rings etc.

    Today, 06:28 PM
    Estellios

    Like i said, signet should have been permanent. There was no point for it not to be.
    One way to do it could be having the signet effect permanent in that, you will always get conquest points for killing mobs but in order to get the buffs you could talk to an NPC to get an enhancement (these NPC's could be in town as well as camps) and possibly even choose duration.

    i.e 200 conquest points for a 1 hour signet with 'refresh', 300 for 2 hour, 400 for 3 hour etc

    This way people will always get points, but if people want they can choose to have a buff/multiple buffs and can also set their duration so that the need to return to town/a camp is minimal.
    (0)

  8. #78
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
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    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    ^^^
    Yes that is a good idea. It gives you an actual point to having to talk to a NPC.

    Another option would be to have a specific buff be permanent until you switch to a different one, but have the buffs reduce the amount of points/seals/whatever you get over time.
    (0)

  9. #79
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Estellios View Post
    Like i said, signet should have been permanent. There was no point for it not to be.
    There is no point for it to be there to begin with. Especially if it were permanent.
    (2)

  10. #80
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    True,true =P
    (0)

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