Absolutely in agreement. Trading exp for seals, gil for seals (given that won't work right because of no gil drops), items for seals, exp for items, etc. would be a great balance.
Not so much of a fan of this. I don't think that making signet ANOTHER thing we have a limited supply on is so great. Still a bigger fan of your first idea.Make it limited, but powerfulLet us only use it once a week for an hour, for example, but give us a ton of seals during that time. Alternatively, let us use it once a day for less seals. In the end this basically would just become another version of guardian aspect.
In one sense, yes; in another, no. First, to address your point, I think that having to report back to an officer every so often is a good idea--it really helps. However, I think that once we rise into to the "officer" ranks, this need should be alleviated? Once you're important enough, everything you do is considered a company act, without going back and forth for permission. I like it.Make it permanentWe already have ourselves pledged to a Grand Company, we can't pledge to more than one, so just cut the bullshit and let all our actions from then on be counted for whatever sort of conquest system that may get added, without having to get a buff. We don't have to worry about refreshing buffs, we don't have to needlessly talk to NPCs, and it adds more substance to our joining a Company.
FYI this is how it should have been handled in 11 too. You could only be allied with one nation so Signet should have been permanent. Sanction/Sigil should have been permanent with you just going to a NPC to change your bonuses. Eventually you ran into the problem where you had the wrong buff for the wrong zones which was annoying and just making everything permanent and not tied to a buff would have rectified that issue.
And then, to oppose your point for FFXI a little; this would have worked until you began to have multiple allegiences--it made sense that you could only bear the Empire's sanction or your nation of residence's signet, or the sigil of the past nations (which of course had no knowledge of your futuristic allegience). At least, I think it did. Besides, keeping them active was hardly a challenge...