Page 8 of 11 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 109

Hybrid View

  1. #1
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    You know.... while you are in your bubble of FFXI nostalgia you could be soaking in the features already implemented in the game. Lke.... I dunno, provisioning? Get off your butt and gather or craft and turn in those items for seals.

    There are copious amounts players who don't even use the party search feature they have been crying for because they cannot type in /sea CON 30-35 like they would in eleven. It's sad. You need to get over this game. It's starting to look unhealthy.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by BruceyBruceyBangBang View Post
    You know.... while you are in your bubble of FFXI nostalgia you could be soaking in the features already implemented in the game. Lke.... I dunno, provisioning? Get off your butt and gather or craft and turn in those items for seals.

    There are copious amounts players who don't even use the party search feature they have been crying for because they cannot type in /sea CON 30-35 like they would in eleven. It's sad. You need to get over this game. It's starting to look unhealthy.
    ^.^ I'm happy you know what I'm thinking ^.^ Thanks Dr. Bangbang
    (0)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Like i said, signet should have been permanent. There was no point for it not to be.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Estellios View Post
    Like i said, signet should have been permanent. There was no point for it not to be.
    I don't think it should be permanent, it would be ummm way OP if it were. The best thing would be loss of exp per kill for signet.
    (0)

  5. #5
    Player
    Excer's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Excer Affinity
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    If they did decide to a conquest system (which I think is a good idea) I don't think it should be related to seals, there should be items similar to like in 11 based on a unique currency (conquest points again?) like 'Instant-Return' scrolls, exp rings etc.

    Today, 06:28 PM
    Estellios

    Like i said, signet should have been permanent. There was no point for it not to be.
    One way to do it could be having the signet effect permanent in that, you will always get conquest points for killing mobs but in order to get the buffs you could talk to an NPC to get an enhancement (these NPC's could be in town as well as camps) and possibly even choose duration.

    i.e 200 conquest points for a 1 hour signet with 'refresh', 300 for 2 hour, 400 for 3 hour etc

    This way people will always get points, but if people want they can choose to have a buff/multiple buffs and can also set their duration so that the need to return to town/a camp is minimal.
    (0)

  6. #6
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Estellios View Post
    Like i said, signet should have been permanent. There was no point for it not to be.
    There is no point for it to be there to begin with. Especially if it were permanent.
    (2)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    ^^^
    Yes that is a good idea. It gives you an actual point to having to talk to a NPC.

    Another option would be to have a specific buff be permanent until you switch to a different one, but have the buffs reduce the amount of points/seals/whatever you get over time.
    (0)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    True,true =P
    (0)

  9. #9
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I think this would be pretty cool. I'm seriously sick of caravan runs and SOLO LEVES for company seals.

    But it can't make it super easy to get seals. There should still be a little grind for them.
    (0)

  10. #10
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I miss conquest all the way around to be honest. Matter of fact, a conquest system in this game seems like it would have made more sense than it did in XI. There is pretty much ZERO sense of national pride now as it is. Years from now when the Garleans finally get off their ass and invade in full, it seems like a Conquest or Campaign style system could add a lot depth to the game. To those of you like Vedis that are against any good idea simply because its taken from XI, maybe if this game was more like XI it wouldn't suck so bad. CHocobos are in just about every FF game, yet I don't here people whining that its ruining this game.

    I am all for anything that gets people proud of their nation and out of Ul'dah as long as it adds more depth to what feels like a rather hollow game right now. I don't give a S@#$ if the ideas are from other games. People need to get over this notion that no good ideas could ever be taken from other MMO's. Its that kind of thinking that got the steaming pile that was this game at release.
    (4)

Page 8 of 11 FirstFirst ... 6 7 8 9 10 ... LastLast