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  1. #1
    Quote Originally Posted by Rokien View Post
    ... It takes like two seconds.... I never got it all the time in ffxi, it's really not a big deal. Look how many ways you could get points on that game. I don't see the big issue here.
    It's just how MMORPG gamers have changed over the years, if talking to an NPC in your daily routine is a problem then nothing will ever be seen as efficient to some people, even if they slapped it into a menu option I'm sure those against this will still find a problem with that.
    (1)

  2. #2
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    You wouldn't port back to town, I know I won't until I have a reason to go back to town...... -.-

    Also, they would probably make it available at the camps.... sooo either way.... You don't have a good arguement.
    (1)

  3. #3
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    Ummm you form exp parties in town now..... and ifrit parties, and moogle parties, every kind of party you form in town......
    (0)

  4. #4
    Player
    Estellios's Avatar
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    Yoso Carrasco
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    How to make Signet not retarded gameplay-wise:

    Add a downside to it
    Make it give you a DoT to HP/MP while you are in a battle, make it give you less or 0 XP, make it temporarily reduce your level while you have it on, SOME kind of point to making it an opt-in thing.

    The newest Zelda game has items you put in your adventure pouch that increase the drop rate on certain items. You have to talk to a NPC to put them in your pouch. The reason that this is a meaningful gameplay decision is that this pouch is also where you hold your potions/ammo bags so you risk running out of supplies or not being able to heal yourself because you wanted more money drops.
    Make it limited, but powerful
    Let us only use it once a week for an hour, for example, but give us a ton of seals during that time. Alternatively, let us use it once a day for less seals. In the end this basically would just become another version of guardian aspect.
    Make it permanent
    We already have ourselves pledged to a Grand Company, we can't pledge to more than one, so just cut the bullshit and let all our actions from then on be counted for whatever sort of conquest system that may get added, without having to get a buff. We don't have to worry about refreshing buffs, we don't have to needlessly talk to NPCs, and it adds more substance to our joining a Company.

    FYI this is how it should have been handled in 11 too. You could only be allied with one nation so Signet should have been permanent. Sanction/Sigil should have been permanent with you just going to a NPC to change your bonuses. Eventually you ran into the problem where you had the wrong buff for the wrong zones which was annoying and just making everything permanent and not tied to a buff would have rectified that issue.
    (2)

  5. #5
    Player
    Mychael's Avatar
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    Justin Beiber
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    Ridill
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    Quote Originally Posted by Estellios View Post
    How to make Signet not retarded gameplay-wise:

    Add a downside to it
    Make it give you a DoT to HP/MP while you are in a battle, make it give you less or 0 XP, make it temporarily reduce your level while you have it on, SOME kind of point to making it an opt-in thing.

    The newest Zelda game has items you put in your adventure pouch that increase the drop rate on certain items. You have to talk to a NPC to put them in your pouch. The reason that this is a meaningful gameplay decision is that this pouch is also where you hold your potions/ammo bags so you risk running out of supplies or not being able to heal yourself because you wanted more money drops.
    Absolutely in agreement. Trading exp for seals, gil for seals (given that won't work right because of no gil drops), items for seals, exp for items, etc. would be a great balance.
    Make it limited, but powerful
    Let us only use it once a week for an hour, for example, but give us a ton of seals during that time. Alternatively, let us use it once a day for less seals. In the end this basically would just become another version of guardian aspect.
    Not so much of a fan of this. I don't think that making signet ANOTHER thing we have a limited supply on is so great. Still a bigger fan of your first idea.
    Make it permanent
    We already have ourselves pledged to a Grand Company, we can't pledge to more than one, so just cut the bullshit and let all our actions from then on be counted for whatever sort of conquest system that may get added, without having to get a buff. We don't have to worry about refreshing buffs, we don't have to needlessly talk to NPCs, and it adds more substance to our joining a Company.

    FYI this is how it should have been handled in 11 too. You could only be allied with one nation so Signet should have been permanent. Sanction/Sigil should have been permanent with you just going to a NPC to change your bonuses. Eventually you ran into the problem where you had the wrong buff for the wrong zones which was annoying and just making everything permanent and not tied to a buff would have rectified that issue.
    In one sense, yes; in another, no. First, to address your point, I think that having to report back to an officer every so often is a good idea--it really helps. However, I think that once we rise into to the "officer" ranks, this need should be alleviated? Once you're important enough, everything you do is considered a company act, without going back and forth for permission. I like it.

    And then, to oppose your point for FFXI a little; this would have worked until you began to have multiple allegiences--it made sense that you could only bear the Empire's sanction or your nation of residence's signet, or the sigil of the past nations (which of course had no knowledge of your futuristic allegience). At least, I think it did. Besides, keeping them active was hardly a challenge...
    (0)

  6. #6
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    Making it limited is fine with me few times a week. I'll try and compromise with these people.
    (0)

  7. #7
    Player
    Mychael's Avatar
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    Um. Has anyone here ever heard of this really COOL item in XI? It's called a Signet Staff. It must have been a really recent update... Well, recent, taking in mind that I haven't played in a year or so... Oh, wait... I had one for a few years before that, too... But who knows. Maybe I was secretly on a beta server.

    But nah, talking to a company officer before doing things to receive credit? I don't know about other people, but I deffffinitely expect my military to work on a per-individual or occasionally small group basis. Reporting to command? HAH! Where do you people come from? Those are just "useless formalities." Real armies stopped using those years ago!
    (0)

  8. #8
    Player
    Estellios's Avatar
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    This is a game.

    Also you needed to buy signet staff with points and devote an item slot to it, as well as buy it in the first place, and it wasn't around for a loooong time. Didn't work with sanction/sigil either.
    (0)

  9. #9
    Quote Originally Posted by Estellios View Post
    T
    Also you needed to buy signet staff with points and devote an item slot to it
    Lol, so the "useless formality" that was bypassed is now a problem because you had to buy it with points and use an item slot......like I said, even when you can get around the formality, there's always going to be an issue with it.

    Didn't work with sanction/sigil either.
    No, it didn't because Sigil and Sanction were quite different from Signet.

    Sadly, since it's from FFXI, no one wants a system like this in XIV, that's all it's coming down to based on these replies.
    (1)

  10. #10
    Player
    Mychael's Avatar
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    Quote Originally Posted by Estellios View Post
    This is a game.
    Therefore, all semblance to the real world should be avoided. I love this logic! Oh wait, we're ignoring that, too.

    Quite to the contrary, it was my understanding that this is a role-playing game. Some of us prefer our roles to be... not realistic, but at least roles we can understand and connect to. Not everyone is looking for a way to get to the top as quickly and effortlessly as possible. Some people prefer a game with story. I'd go so far as to say that FF games are (mostly) intended for those people. If you aren't one, there are many other games for you.

    Quote Originally Posted by Estellios View Post
    Also you needed to buy signet staff with points and devote an item slot to it, as well as buy it in the first place, and it wasn't around for a loooong time. Didn't work with sanction/sigil either.
    Elexia beat me to the punch on this one. So you trade some of your seals (and an inventory slot) for an item that lets you get more seals?! That sounds incredibly like.... "in..in.vesting?" What is this? I forgot real world principles didn't work here.
    (2)
    Last edited by Mychael; 01-19-2012 at 03:35 AM.

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