Agree that it should be limited to stronghold monsters, they could also have dungeons bosses give out seals on death.I think this would be a great Idea, but ONLY for fighting Beastmen and Garleans.
Like a a means of setting yourself to active duty wherein your company recognizes your efforts against the enemy and rewards you as such.
This is NOT something you should get for killing random Mobs in the field.
Considering seals are a form of military currency, it would be a lot more like Sigil (which was superior anyway) than Signet. For those that don't know/afraid of Sigil, it basically gave you Regen/Refresh under 50%ish life Defense/Evasion/Attack/Accuracy bonus against monsters 3 levels above as well as monsters below you and a small bonus while doing Campaigns.
Why people would be against that is beyond me, but I suppose since FFXI is an MMO SE created before it's a bad thing, if WoW, Rift or SWTOR did it people would be all over it.
There are NPC's that distribute GC leves at 20+ camps respective area to your company. They offer seals as you exp.
Vicious Linkshell
www.viciouslinkshell.com
As some people pointed out, there are more interesting ways to distribute GC seals that a buff. Key items from defeating the Stronghold NMs that you can trade for seals at your Company HQ is a good example of a feature that would enhance the current content.
Why people have fun talking to a NPC to receive a buff is beyond me.
Why people have fun being shot to end-game by talking to NPCs and gaining exp for killing 5 monsters over and over in other MMOs is beyond me.As some people pointed out, there are more interesting ways to distribute GC seals that a buff. Key items from defeating the Stronghold NMs that you can trade for seals at your Company HQ is a good example of a feature that would enhance the current content.
Why people have fun talking to a NPC to receive a buff is beyond me.
(Since when was it stated it'll be "fun" to do that?)
Honestly, it's almost as if you assume people never have a reason to return to a city for some reason other than to refresh a buff. We definitely played a different FFXI, because I remember going back to the city to set up AH sales, meet up with someone, get next mission/quest or get money from previous sales and while I was there I refreshed my signet/sanction.
Yes, yes it is shocking people go to a city for something other than to refresh signet.
Well, it becomes pretty much a mandatory task since you get "penalized" for not having it.
So why do you want a Signet if it isn't fun and "forces" you to go to a specific NPC every time you come back to town ?
The real question is: Why is it such a problem if every time you go to a city you talk to an NPC to refresh a buff? You were never penalized for not having signet/sigil/sanction as you could continue just fine without it, it was a benefit to have it, not a requirement other than crystal drops (which all monsters already does this). Signet created a virtual competition between the nations which realistically only affected what regional NPCs sold and your length of signet.
It becomes second nature just like I guarantee it became second nature for any DoWM to equip cure or second wind somewhere in their setup while soloing.
What % of people are fine with not receiving benefits when they could ?The real question is: Why is it such a problem if every time you go to a city you talk to an NPC to refresh a buff? You were never penalized for not having signet/sigil/sanction as you could continue just fine without it, it was a benefit to have it, not a requirement other than crystal drops (which all monsters already does this).
I'm still waiting for a good argument ("it will become second nature" isn't one), because I personally would hate to have to port back to town when I log on or while in the middle of farming/gathering since I need those precious seals.
I'm sorry, but it's one of the least efficient suggestion I've seen yet.
Did you even play FFXI chin....?
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