Not sure if this is latency (though I have like a ~50ms ping), but it sucks either way...

You press a button for an oGCD ability. Then, you quickly press another.

Without any form of warning, feedback, etc., the 2nd ability just...doesn't...activate.

Unlike with regular abilities that are bound to the GCD, there is no warning of "Not ready yet" or "cannot use while casting". The oGCD ability simply fails silently, and that sucks.

So can you please either...

1. Make it so oGCD abilities queue better and activate as soon as available when pressed in rapid succession.

2. Make oGCD abilities show a circular cooldown timer if pressing them at that moment won't actually activate them, AND give us the usual warning feedback when the ability didn't activate.

Abilities failing to activate when pressed despite appearing as if they're ready to activate, for WHATEVER reason, violates the most basic tenet of game design in that flow between the player and the controls needs to be seamless.

Again, I just want the game to either let me press the buttons it's telling me I can press or to correctly inform me when I CANNOT press them.