Quote Originally Posted by Einmimiria View Post
Unfortunately, a feature like this isn't exactly viable. The client can only be so resilient to connection issues and packet loss before it disconnects. We can't improve the connectivity through the client in this way. Nor would this solve the latency issues as the information is not getting to the client fast enough. I like the idea, but I'm not sure it would work the way you are describing.
I do not experience these problems on my PS4. Why would that be? Don't you think that this suggests the one client on the PS4 is more resilient than on the PC, Einmimiria?

Several others report the same pattern:
  • PC = disconnects
  • PS4 = stable

I am now exclusively playing on a PS4 Pro for this reason. I'd be curious to know whether or not the devs know that users on the same ISP using a different client/platform are not having the problem..