Quote Originally Posted by Arktos_Evola View Post
On one hand, I understand Square's position (below). Obviously, they cannot control that which is out of their control. On the other hand, it is by their own admission here that they understand how the Internet can be volatile. To this end, other games and services deal with the same Internet network challenges...and do not break!

Our user-voice focus should not be on trying to compel Square to work with various network providers, with whom they have no affiliation. Instead, let's focus on what Square does: they write software, and the FFXIV game client should be more fault tolerant.

As a user, I would like my game client to not disconnect from the server due to nominal network provider packet loss.

How do we +1 this feature request?
Unfortunately, a feature like this isn't exactly viable. The client can only be so resilient to connection issues and packet loss before it disconnects. We can't improve the connectivity through the client in this way. Nor would this solve the latency issues as the information is not getting to the client fast enough. I like the idea, but I'm not sure it would work the way you are describing.