Well now we're graduating back up to 90002 errors. This is what caused me to unsub for several months last time. I had 3 of them during an Expert run tonight and then a couple more afterward after which I simply gave up trying to play the game for the evening.
Running a pathping now for some stats, will edit when it's done.
Code:
C:\Users\Jon>pathping 204.2.229.97
Tracing route to 204.2.229.97 over a maximum of 30 hops
0 Lapis [192.168.1.54]
1 RT-AC68U-5570 [192.168.1.1]
2 96.120.28.53
3 te-0-7-0-8-sur03.chicago301.il.chicago.comcast.net [68.85.180.45]
4 68.85.183.142
5 be-144-ar01.area4.il.chicago.comcast.net [162.151.45.69]
6 be-33491-cr02.350ecermak.il.ibone.comcast.net [68.86.91.165]
7 be-10577-pe03.350ecermak.il.ibone.comcast.net [68.86.86.2]
8 ae-26.a02.chcgil09.us.bb.gin.ntt.net [129.250.66.65]
9 ae-3.r07.chcgil09.us.bb.gin.ntt.net [129.250.5.111]
10 ae-5.r21.chcgil09.us.bb.gin.ntt.net [129.250.4.213]
11 ae-5.r22.snjsca04.us.bb.gin.ntt.net [129.250.5.17]
12 ae-40.r02.snjsca04.us.bb.gin.ntt.net [129.250.3.121]
13 ae-2.a00.snjsca04.us.bb.gin.ntt.net [129.250.3.58]
14 xe-0-0-42-1.a00.snjsca04.us.ce.gin.ntt.net [129.250.195.42]
15 * 204.2.229.242
16 204.2.229.97
Computing statistics for 400 seconds...
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Lapis [192.168.1.54]
0/ 100 = 0% |
1 0ms 0/ 100 = 0% 0/ 100 = 0% RT-AC68U-5570 [192.168.1.1]
0/ 100 = 0% |
2 9ms 1/ 100 = 1% 1/ 100 = 1% 96.120.28.53
0/ 100 = 0% |
3 9ms 0/ 100 = 0% 0/ 100 = 0% te-0-7-0-8-sur03.chicago301.il.chicago.comcast.net [68.85.180.45]
0/ 100 = 0% |
4 10ms 0/ 100 = 0% 0/ 100 = 0% 68.85.183.142
0/ 100 = 0% |
5 12ms 1/ 100 = 1% 1/ 100 = 1% be-144-ar01.area4.il.chicago.comcast.net [162.151.45.69]
0/ 100 = 0% |
6 13ms 0/ 100 = 0% 0/ 100 = 0% be-33491-cr02.350ecermak.il.ibone.comcast.net [68.86.91.165]
0/ 100 = 0% |
7 11ms 2/ 100 = 2% 2/ 100 = 2% be-10577-pe03.350ecermak.il.ibone.comcast.net [68.86.86.2]
0/ 100 = 0% |
8 15ms 1/ 100 = 1% 1/ 100 = 1% ae-26.a02.chcgil09.us.bb.gin.ntt.net [129.250.66.65]
0/ 100 = 0% |
9 122ms 7/ 100 = 7% 7/ 100 = 7% ae-3.r07.chcgil09.us.bb.gin.ntt.net [129.250.5.111]
0/ 100 = 0% |
10 125ms 5/ 100 = 5% 5/ 100 = 5% ae-5.r21.chcgil09.us.bb.gin.ntt.net [129.250.4.213]
0/ 100 = 0% |
11 68ms 0/ 100 = 0% 0/ 100 = 0% ae-5.r22.snjsca04.us.bb.gin.ntt.net [129.250.5.17]
0/ 100 = 0% |
12 64ms 1/ 100 = 1% 1/ 100 = 1% ae-40.r02.snjsca04.us.bb.gin.ntt.net [129.250.3.121]
0/ 100 = 0% |
13 76ms 4/ 100 = 4% 4/ 100 = 4% ae-2.a00.snjsca04.us.bb.gin.ntt.net [129.250.3.58]
0/ 100 = 0% |
14 72ms 1/ 100 = 1% 1/ 100 = 1% xe-0-0-42-1.a00.snjsca04.us.ce.gin.ntt.net [129.250.195.42]
0/ 100 = 0% |
15 67ms 0/ 100 = 0% 0/ 100 = 0% 204.2.229.242
3/ 100 = 3% |
16 73ms 3/ 100 = 3% 0/ 100 = 0% 204.2.229.97
Trace complete.
As much as I love to blame Comcast for everything from global warming to hair loss, I can't help but notice their 4% total packetloss versus NTT's combined 19% packetloss along the route. 19% packetloss is an enormous figure in the best of circumstances, but combined with how badly FFXIV handles this phenomenon it makes the game literally unplayable.