Quote Originally Posted by Einmimiria View Post
Unfortunately, a feature like this isn't exactly viable. The client can only be so resilient to connection issues and packet loss before it disconnects. We can't improve the connectivity through the client in this way. Nor would this solve the latency issues as the information is not getting to the client fast enough. I like the idea, but I'm not sure it would work the way you are describing.
It's definitely not simple, but please understand when we say that literally every other online game handles real-world latency and packetloss better than FFXIV does. Since they're all operating over the same internet, that leaves the game client and the server, and by and large it's the client doing the disconnecting (90002).

For me, I get better and more stable connections when playing FFXI... in f'ing Japan.... than I do playing FFXIV in the evenings.