I don't know if you really took the time to look at the graph, because the data he provided actually shows the DPS for Hashmal, no trash mob involved.
Same as before, no big pull here, just single target boss.
Maybe you should accept the fact that being able to stay alive, doing mecanics while providing great DPS and use your CDS well to survive longer if the healer is bad is what makes good DPS players good ? And players that die all the time while pulling such low numbers could just be, you know, bad ? A dead DPS doesn't DPS. Staying alive is also a DPS's job and removing completly from the equation just to serve your point is fallacious.
I fail to understand what you want this data to say. We're comparing player performance, and you are trying to make conclusions from a group performance average graph ? With average players put together via DF ? Of course the difference will be lower, everything is random and averaged here. It gives no information on party comp and player contribution, and player skill.
What is that ? You mean you actually found a correlation between low DPS and number of death ? Yes of course the worse players won't DPS much if they spend the rest of the game tanking the floor. But staying alive is part of the job : fail mecanics and you die. Don't fail, don't die. The only reason a good DPS would die while executing mecanics perfectly would be that the healers DC, or fail to heal expected damages, or even ripping aggro off from the tank. As I said being able to stay alive while doing great DPS is what differentiates players. Being able to execute a rotation only on a dummy says a lot regarding their skill, or rather, lack of.
I really don't know what to say here. Did you actually look at the graphs you're showing ? Did you notice the ridiculous amount of parses there are for those ? No one parses "late game dungeons". There is absolutly nothing to say about those numbers that are just void of sense.
You are assuming it would create problems, you have no proof nor fact to backup this statement. The bias you tend to put forward is mostly exagerated as I explained earlier and the gap is a lot wider than you tend to fallaciously demonstrate.
Most people are absolutly clueless about their performance and actual lack of skill. Being able to access that information would be a great step forward for those who actually don't want to be burdens for others. Athough, no one said it would make everyone good or able to deal with trivial things. But it will provide the tools to improve, for everyone, not just the PC playerbase.
Thing is, it's already the case. People will kick those who don't want to make any effort and expect to get carried. Actually people can kick for almost every reason they want.
Also the part about Job buffs, are you serious ? that " will SE overbuff other classes and your main class not and people will just vote kick you for playing inferior choice ". It already occured when 3.0, bard and mch weren't wanted for 2 reasons : average player at those job was really bad and the jobs needed a buff. I fail to see how having official parsers would change any of that, it won't happen more, it won't happen less.