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  1. #11
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    Quote Originally Posted by Nedkel View Post
    I actually looked into the numbers, and what i had took from it is that, since everyone is talking about omega duty and how their run has been ruined by low dps, this has been pretty much made up.
    Clearly, you haven't fought O1S at ilvl 310-320 (at the time of release, most of the players in the first month were at this level), otherwise you'd know how foolish this statement was. Back then (hell, even now still), too many deaths and you will hit enrage because you will not have the DPS to clear the fight. Even if there weren't deaths, one or two underperforming DPS could still be the reason for enrage. I've been in Omega since release - yes, DPS matters that much from everyone that it helps tremendously to be able to hold other players accountable for holding the party back. Hell, I don't even have to go that high - Susano Ex had that problem for a little while - low DPS, and you won't even get past the sword phase. If your group barely cleared the sword phase both times, you will hit enrage for sure.

    You can cite numbers all you want, but you do not have the personal experience to understand where pro-parser players like myself are coming from. Most, if not all, of us currently in Omega Savage have experienced at least one run in each EX/Savage fight in SB where low DPS was a problem.

    *edit since I was able to digest the whole post*

    Quote Originally Posted by Nedkel View Post
    Why do some guys are obsessed so much about the perfomance, this game is not that hard to play and the combos are kids play comparing to the game like blade and souls, come on. I dont have a parser and i know how to execute my combos right as Paladin, it took me some online research thats all. If someone is whiling to learn how to play, he will do it regardless if he has in game parser or not, majority of the players are playing on PC, where its not a rocket science difficult to get a parser if they really need it, people from the consoles just dont give a damn about something called "performance", they will either play this game or exit > proceed into witcher 3, would they use a parser? Dont be joking, navigating with the controller is already a bich.
    Teaching people how to do dungeon mechanics properly would have much greater impact on their performance than knowing how to squeeze out 50 potency each second more. You will not pull out high numbers if you dont know how to fight bosses and keep dying each time you encounter a boss. A single digits of two will not force some guys to start using aoe skills on groups of mobs, that will not gonna happen, forget about it, and i think its pretty much a made up problem, since i have run multiple dungeons on low levels and stuff and i see people using their skills properly, like for example aoe, no idea when this myth come from, presuming like nobody has a common sense.
    DPS anyway is the sum of hundreds of factors not only skills or game knowledge, you could know how to play the game, but your latency would not let you, because you would teleport around dungeon dying.
    People from consoles don't get a damn? Seriously? I'm amongst the console player base, and a lot of us are very much interested in our performance. You cited the Witcher 3, but that is a different type of game (not to mention single-player), with DPS players having far-less combat mechanics than Geralt or Ciri. Good players know how to squeeze out every bit of damage, while being able to perform mechanics.
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    Last edited by KaivaC; 01-17-2018 at 07:19 PM.