Results -9 to 0 of 221

Threaded View

  1. #11
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nedkel View Post
    But would you be happy to wait additional 10 minutes in the queue, due to the low playerbase issues and less people playing a tank or a healer?
    With parser available for everyone, those 2 roles will get increased attention and pressure as well as dps role, because why they shouldnt? Oh you are a paladin and does 5% of the entire team dps, because you are pulling large amount of mobs and your aoe is non existent or your team is overpowering your enimity and need to spam flash? Get called.
    Your tank is a soft noodle and you dont have MP to waste it for dps? You will get called.
    I noticed that your highest level is 59 and you also cited experience from WoW in a previous post. I also noticed that your gear isn't up to date (probably because the first run through the story) but your weapon especially is far behind and weapon is incredibly important for holding aggro as a tank. Being behind on the gear curve and being new will definitely contribute to difficulty holding aggro, if you're having any (I assume one of your examples was personal experience of people pulling from you). At risk of stating the obvious, this game is not WoW and your experience while leveling in regards to aggro can be vastly different to your experience at 70 with aggro. Even while leveling though, especially since stormblood has been released, all 3 tanks are capable of putting out some incredibly good aoe dps. Even in heavensward before paladin got total eclipse they were able to put out respectable damage by rotating their goring blade combos on individual mobs to multidot a pack and since stormblood have gotten a very nice spammable aoe skill. Obviously there will be outlier runs where your dps are super good and ripping aggro from you (or not managing their aggro which is more likely) or a tank will be super undergeared or not using their cooldowns (this already happens) but overall the fact you think tanks do no damage and healers never have time/mp to do any damage is a point in favor of parsers. You would know these things aren't true if the game would just show you the numbers. You would see tanks on the whole contribute quite a bit more than 5% damage, especially on boss fights where their damage can close in on some of the dps classes (paladin and warrior are actually tied for the most damage out of the tanks with dark knight trailing behind). You would see that healers, on trash pulls especially, can put out damage that outdoes some of the dps classes or at the very least is still substantial.

    We know this because people parse and see. We don't see many people knowing it because unless they parse or look up guides/videos from other people who provide this evidence they don't know it and their prior game experience (WoW experience seems to be both a blessing and a curse in regards to FFXIV from what I've seen) actually undermines learning about how things work on this particular game. If this information was visible in game for everyone then maybe tanks that don't use cooldowns would see that using cooldowns makes their healer's damage go higher and the runs go quicker, maybe dps and tanks would see that the seemingly pathetic 1k damage hit from their aoe is actually really good because it's hitting 5+ things at once, and maybe healers would be happy to see they can generally match or out-do dps classes on trash pulls because all 3 healers have some godly aoe ability when they normally think healers have no offensive capability at all.

    I don't blame you or anyone else who doesn't have the numbers behind it for not knowing these things because at a glance a lot of what people are saying sounds counter intuitive. If we had an in-game parser I think more people would realize what their classes are actually capable of and toxicity would stay the same if not go down. People wouldn't need to say anything because the information would be there in front of them so nobody needs to say anything. There's far more people that play the game and don't parse than those that do. The majority of the playerbase (at least personality wise) is overall pleasant to be around. I doubt all the people who say hello at the beginning of an instance and strike up idle chatter during a dungeon would suddenly turn into elitist number demons because the information was plainly visible. We as players deserve to have this information on hand, especially since the game itself does nothing to explain things. I've never seen another game so determined to hide crucial info from players nor a playerbase so determined to keep that information hidden..
    (4)
    Last edited by F_Maximillian; 01-14-2018 at 05:00 AM.