Quote Originally Posted by Gelesto View Post

For healing as stated above effecdtive healing (damage absorbed by shields also would count towards this) meaning no overheals would increase your "score"

Taking damage is never a great thing but it is the role of the tank do such so taking damage as a tank will have a reduced effect on the negative score listings comprared to healers and dps (avoid the orange muck), encouraging people to use those cooldowns to boost that "score"
Appropriate healer actions are extremely varied depending on the skill of the group. Mass and constant overhealing can be very reasonable if at any given moment there's a high likeliness some random party member is going to get themselves killed (and something like Diabolos or Hashmal would involve a lot of confusion if most people don't or can't perform well) and a grading system should not disincentivize people from playing with worse players so as to retain their own grading, so your grade should probably be affected less if the grade of your partymembers is lower.



The bonus you suggested for swift completion is an especially bad idea in this light.