Honestly I was going to respond to every single flat out inaccurate or misguided statement you made refuting your asinine statements, but I must admit you're quite possible one of the best trolls I've seen in a while. You win man, well played. Keep on keepin on. You may fool those other posters, but you're not fooling me. No self respecting intellectual would ACTUALLY believe the drivel that you're writing, especially with how laughably hypocritical you'd have to be to say those things without even realizing that FF14 has the EXACT same issues.
10/10 dude.
If gear was truly the distinction as you say, why is it that my i297 PLD in full time tank stance can out DPS i330+ tanks. Why is it that my brother's ilvl 305 SAM did more damage than an entire party of roughly i320-325 players, by OVER double the second highest person in the group.
Gear matters for sure, but let's not be naive here and pretend that the average player is either mindbogglingly ignorant of MMO fundamentals, or lazy. Neither are excuses in a cooperative team game.
You forgot one POSSIBLE benefit. Poor performers will be held accountable and have a desire to improve their play so they're not excluded. You cannot say one way or the other which way it would lean. There simply is no data that exists to support either argument.
There is a reason to parse in every type of content. That is to hold people accountable.
That is "wow so and so you did really well" or "man, I am awful, these people are crushing me and I am dead weight, what can I do to fix this?"
and before ANYONE says blah blah someone will say something mean, you ******* report them and move on. The SAME way you would now.
Last bit: Your suggestion does very little to help the difficulty curve that the game struggles with.
Mind citing your data that helped you arrive at that conclusion? Not anecdotal or feelings, actual hard data that supports your point. If you do not have it PLEASE refrain from stating it as a fact. Make sure you specify it is your opinion.
There is already a STAGGERING amount of tension in the playerbase.
It's because people aren't held accountable. That awful DPS doesn't know he is awful because he keeps getting participation trophies so he doesn't understand why people are upset with him. He doesn't have the data so how could they? They must be making it up I'm not that bad he thinks. Yet he keeps getting kicked from parties or talked down too and gets frustrated. He comes on the forums and says I hate parsers and people using them they're elitists.
Never the while accepting the blame HIMSELF for their own inadequacies. That is why I BELIEVE the community is so divisive. You have people making excuses for their performance, people who don't even know (and we've seen countless examples of people saying they tried ACT and were blew away how bad they were in just these few threads alone).
Cross post I made in another thread. I believe I can say this on behalf of "most" Pro parser people.
We want accountability. That's what so many anti-parser people like you misunderstand. We don't want to roast you over your performance. We want you to see it with your own eyes so we don't have too. We'd love to help you get better or clear content because there's no more hidden expectations/blame. The fact that it is all hidden right now is why there is such a strong divide in the community. It's why there is so much resentment between skilled and ignorant players. IMO of course.
It's the same reason why I find learning parties to be some of the best experiences in the communities. That's because there's no hidden expectations. Everyone is there for the same reason. Whereas clear/farm parties you see hidden agendas, people wanting carries, performance discrepancies, etc.
DPS checks are a necessary and healthy mechanic. It's up to their implementation to determine if they're well designed or not.If you have to use a third party program to get accurate feedback on how you are doing, let alone play the job "correctly" enough to beat raiding content, the game has failed in its design. The whole DPS check thing is crappy game design too, there just to put an artificial, obscured time limit to prevent instances from being overbooked and to punish zombying. As for doing less than a tank, I could tell with no parser, because generally if you try and do less, you are dead incredibly often. You don't do that much less if you try and understand the mechanics. For savage I only started doing it in SB out of sheer boredom, and had O1s and Susano ex clears as healer. I don't bother farming it, because healing neither is like pulling teeth compared to dps and tanking.
That said, I do agree with you. This game has an AWFUL feedback design. You're given very little feedback about your performance and you're not taught the basics, let alone the intermediate aspects of your job or the game. That is one key area FF14 has failed and very likely contributes to the playerbase skill issue.
What data do you have that supports your belief that because of a parser they'd need to change the skill floor? How do you know it would cause a mass exodus of subscriptions?
Again please cite reliable data for analysis, otherwise PLEASE stop stating your opinion as if it was a fact.
Of course it's easy, it's one freaking button for half of those jobs. That's not even extremely easy, that's quite literally mindless.
And of course it was a smooth and fast run, you had 2 people operating at 95%+ percentile as far as dungeons go in content tuned for the 4th percentile. 8k and 2k (healer) is on the extremely high end of DPS (WHM can go higher, not sure what job healer was in your case).
FWIW, I can solo almost every single dungeon boss in SB. I do not need another damage dealer or a healer. That's how trivial these are.