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  1. #11
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nedkel View Post
    The game is losing its playerbase for a reason, balancing and designing entire game around numbers and dps, this does not work well for the game. Instead of refreshing game mechanics and graphics, it boils in its own sauce in prior to cater the minority of the playerbase who use combat meters. And so, that minority is what they had left from being very first successful game to the king of the dying game genre.

    Snip, etc.
    Honestly I was going to respond to every single flat out inaccurate or misguided statement you made refuting your asinine statements, but I must admit you're quite possible one of the best trolls I've seen in a while. You win man, well played. Keep on keepin on. You may fool those other posters, but you're not fooling me. No self respecting intellectual would ACTUALLY believe the drivel that you're writing, especially with how laughably hypocritical you'd have to be to say those things without even realizing that FF14 has the EXACT same issues.

    10/10 dude.

    Quote Originally Posted by Penthea View Post
    No, some of us come from games in which in-game parsers were commonplace and had to endure so much needless drama because of them. I'd rather not go back to the days when someone would get called out for doing crap dps even when their gear obviously prevents them from doing more. I have always healed so I was rarely part of it but watching it was enough to develop a strong distaste for in-game parsers.

    I don't even want to think about how 24 mans would be if everyone had a parser. There's enough QQ in there as it is.

    Parsers are very useful tools but the sad truth is they're often used as a platform for players to feel justified in being awful to others. They're too easily abused.
    If gear was truly the distinction as you say, why is it that my i297 PLD in full time tank stance can out DPS i330+ tanks. Why is it that my brother's ilvl 305 SAM did more damage than an entire party of roughly i320-325 players, by OVER double the second highest person in the group.

    Gear matters for sure, but let's not be naive here and pretend that the average player is either mindbogglingly ignorant of MMO fundamentals, or lazy. Neither are excuses in a cooperative team game.

    Quote Originally Posted by JohnnyDevo View Post
    + Option three represents the highest amount of effort in developing and implementing an in-game parser, but once that's complete the "effort input" remains the same as option two, in that SE simply puts passive effort into policing problem players. Another disadvantage is that those who are defined as "poor performers" might become discouraged and quit the game.

    Just my two cents.
    You forgot one POSSIBLE benefit. Poor performers will be held accountable and have a desire to improve their play so they're not excluded. You cannot say one way or the other which way it would lean. There simply is no data that exists to support either argument.

    Quote Originally Posted by KaivaC View Post
    I agree with part of what you were saying. Somewhat. I've said my piece about how I feel about the general, casual player base, however, I don't like the trend coming from some of the arguments of parsers being used for performance purposes outside of Ex/Savage/Ultimate. There literally is no reason to parse outside of that content, and even then, it really should be used for farm/parse parties. I imagine with a lot of us, we spend a bit of time on progression - me personally, it was O3S where I really felt progression. Parsing would be nice, but it shouldn't really come into play as being a recommended tool until after you clear. Numbers don't mean nothing if you can't clear a fight.
    There is a reason to parse in every type of content. That is to hold people accountable.

    That is "wow so and so you did really well" or "man, I am awful, these people are crushing me and I am dead weight, what can I do to fix this?"

    and before ANYONE says blah blah someone will say something mean, you ******* report them and move on. The SAME way you would now.

    Last bit: Your suggestion does very little to help the difficulty curve that the game struggles with.

    Quote Originally Posted by Erik501 View Post
    However a parser would make these differences obvious to everyone and this would lead to tensions among the playerbase.
    Mind citing your data that helped you arrive at that conclusion? Not anecdotal or feelings, actual hard data that supports your point. If you do not have it PLEASE refrain from stating it as a fact. Make sure you specify it is your opinion.

    There is already a STAGGERING amount of tension in the playerbase.

    It's because people aren't held accountable. That awful DPS doesn't know he is awful because he keeps getting participation trophies so he doesn't understand why people are upset with him. He doesn't have the data so how could they? They must be making it up I'm not that bad he thinks. Yet he keeps getting kicked from parties or talked down too and gets frustrated. He comes on the forums and says I hate parsers and people using them they're elitists.

    Never the while accepting the blame HIMSELF for their own inadequacies. That is why I BELIEVE the community is so divisive. You have people making excuses for their performance, people who don't even know (and we've seen countless examples of people saying they tried ACT and were blew away how bad they were in just these few threads alone).

    Quote Originally Posted by RiyahArp View Post
    I don't even think its about needing a parser. Its really about being able to kick when using one. If SE just said "we wont ban based on complaints about dps" watch the parser talk dry up instantly. because most people probably wouldn't even use the official parser if they made one
    Cross post I made in another thread. I believe I can say this on behalf of "most" Pro parser people.

    We want accountability. That's what so many anti-parser people like you misunderstand. We don't want to roast you over your performance. We want you to see it with your own eyes so we don't have too. We'd love to help you get better or clear content because there's no more hidden expectations/blame. The fact that it is all hidden right now is why there is such a strong divide in the community. It's why there is so much resentment between skilled and ignorant players. IMO of course.

    It's the same reason why I find learning parties to be some of the best experiences in the communities. That's because there's no hidden expectations. Everyone is there for the same reason. Whereas clear/farm parties you see hidden agendas, people wanting carries, performance discrepancies, etc.

    If you have to use a third party program to get accurate feedback on how you are doing, let alone play the job "correctly" enough to beat raiding content, the game has failed in its design. The whole DPS check thing is crappy game design too, there just to put an artificial, obscured time limit to prevent instances from being overbooked and to punish zombying. As for doing less than a tank, I could tell with no parser, because generally if you try and do less, you are dead incredibly often. You don't do that much less if you try and understand the mechanics. For savage I only started doing it in SB out of sheer boredom, and had O1s and Susano ex clears as healer. I don't bother farming it, because healing neither is like pulling teeth compared to dps and tanking.
    DPS checks are a necessary and healthy mechanic. It's up to their implementation to determine if they're well designed or not.

    That said, I do agree with you. This game has an AWFUL feedback design. You're given very little feedback about your performance and you're not taught the basics, let alone the intermediate aspects of your job or the game. That is one key area FF14 has failed and very likely contributes to the playerbase skill issue.

    Quote Originally Posted by Erik501 View Post
    Do you really think that the devs would leave the rotations and gameplay just as it is right now if they introduced a parser? Really? I mean, really?

    I want you all to see the whole picture here guys. I have seen in a dungeon two dps with the same job: one was over 8k and the other was roughly at 1k. Both of them in about the same gear. Now, do you really really think that the devs would leave the rotations and gameplay just as it is right now if they introduce a parser?

    I know I would not. For sure. That would make the game lose so many subscriptions that I might as well close the business and go home. Please, try to see the full picture. Otherwise it is only wishful thinking.
    What data do you have that supports your belief that because of a parser they'd need to change the skill floor? How do you know it would cause a mass exodus of subscriptions?

    Again please cite reliable data for analysis, otherwise PLEASE stop stating your opinion as if it was a fact.

    Quote Originally Posted by Erik501 View Post
    First question: I find it extremely easy on PLD, DRK, WAR and SAM. On the other jobs I can't tell since I don't have them at a level high enough to know. Second question (sort of xD): that guy/girl was not afk. Simply clueless, probably a case of somebody who has never played an mmo and nobody has ever tried to help them. Do you want to know what I did? This:

    8k + 1k + 2k + 2k = 13k total -> I can pull wall to wall. And wall to wall I pulled, with some silly jokes along the way as I usually do. It was nice, smooth, fast and fun. No drama whatsoever.
    Of course it's easy, it's one freaking button for half of those jobs. That's not even extremely easy, that's quite literally mindless.

    And of course it was a smooth and fast run, you had 2 people operating at 95%+ percentile as far as dungeons go in content tuned for the 4th percentile. 8k and 2k (healer) is on the extremely high end of DPS (WHM can go higher, not sure what job healer was in your case).

    FWIW, I can solo almost every single dungeon boss in SB. I do not need another damage dealer or a healer. That's how trivial these are.
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    Last edited by KaldeaSahaline; 01-13-2018 at 01:43 AM.