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  1. #11
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nedkel View Post
    The king of mmo who lost 80% of its original playerbase within few years
    WoW is over 13 years old and is still by far the largest MMO on the market. If that's failure, sign me up for some failure. Also, what are you basing that number on? I sure hope it's not a Blizzard subscriber count compared to Warcraft Census count that I already debunked.

    how does it compare to other online games available on the market like Lol, cs go, dota 2?
    It doesn't, since none of those are subscription MMOs.

    These games are still growing and developing, i dont see them failing apart as fast as wow.
    Almost like the market shifted and players moved on to different genres entirely. Shocking!

    The game is losing its playerbase for a reason
    Yeah, it's 13 years old, the current expansion is basically done, and the new one doesn't have a release date yet. Not exactly an abnormal market pattern for MMOs.

    balancing and designing entire game around numbers and dps, this does not work well for the game.
    As opposed to a mythical time when they didn't do that? You are aware that meters existed in vanilla, and thus were in use when the game rose to be as big as it was, right? One of the earliest usages was to notice people in 40 person raids going AFK on bosses (all of which were DPS and a lot of which were Hunters). They thought that was "toxic" too when they got called out on it. The rest of us who were carrying them felt their behavior was what was actually toxic, and that got stomped out when it became clear you couldn't get away with it anymore.

    Instead of refreshing game mechanics and graphics, it boils in its own sauce in prior to cater the minority of the playerbase who use combat meters. And so, that minority is what they had left from being very first successful game to the king of the dying game genre.
    Let me use the same logic you're using: WoW has a full glamour log system. WoW is in decline. Therefore the problem is catering to the minority of the playerbase that cares about glamour.

    What does it bring to the gameplay? Literally nothing, it just opens the window for the mad players to blame the others when they dont meet their expectations, over a PVE. Its really stupid if you think about it, since the dps score overall is the sum of all factors in the game and its not the really clear indicator of someone ability to play the game.
    If you're playing a DPS job, doing 160 DPS in Rabanastre is an extremely clear indicator of someone's ability to play the game. Either that or an indicator of their desire to watch Netflix and get carried.

    Specific boss mechanics, trash mobs mechanics, support buffs from other party member, the job type, quality of the EQ, does tank pull a ton or just few at the time, does the tank died few times and dps had to run around, it all affects the dps, so calling each person over their poor performance is a big nonsense.
    Except the tank here would get called out on poor performance. Why should DPS get a pass?

    Some people will argue, how do i get better at game without the numberz? Well if someone is willing to get better at the game and learn, he still has to look for some guides online and could watch few guides on youtube from someone experienced with specific job, thats more than enough for the game. Maxing the build and rotation in order to pull 99.999% performance is not what you are asked for in this game by anyone, if you get bored and need some challenge, change the class to tank and stop playing ezy mode dps, simple lol.
    And where do you think the guides come from? The people making them first have to figure out what the optimal rotation is. They do that by using parsers.


    Again, if you expect duty finder to give you a decent players with perfect EQ then you may as well try playing lotto, because these are the minority overall. The rest of the people are either mediocore, bad, dont care, dont have time to spend into the game or their item level just barely hits the requirement, its just the way it is, like in any other game, there is a half above average and the other below average.
    Would be cool if you said something of any substance here, but okay.

    Sure you could force them to get better at the game, and for sure you will fail on it, same as blizzard failed on their mmo.
    Your definition of failure is very unique. There isn't a MMO developer on the planet who wouldn't trade places with Blizzard this second. SE included. WoW is the most successful MMO ever made by such a huge margin that nobody else is in the same league.

    A parser will not encourage them to get better, a number is just a number, it still will be up to them if they are going to search the internet for some guides or not. More often, they will just get annoyed and experience calling on their performance from other party members for playing badly. Why should someone like that baddy bother being harrased for few numbers, when he could play Rsix or pubg?
    Someone playing badly in PBUG is going to just get themselves killed a lot, which is just fine. Someone playing badly on a CoD team is most definitely getting called out on it with language far worse than anything you'll find in XIV.
    (7)
    Last edited by Tridus; 01-12-2018 at 11:47 PM.
    Survivor of Housing Savage 2018.
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