Hello, this is a good example of what is called "out of context".
I know full well that the fragment you have quoted is just a gross over exaggeration based on a stupid cliché and, of course, out of context it only looks like a gross over exaggeration based on a stupid cliché.
However if you see it in its full context, that was a reply I made using the same style of someone who defended parsers through another gross over exaggeration based on another stupid cliché hoping that everybody would understand that the argument I was answering to was no more than a gross over exaggeration based on a stupid cliché. To be honest, it never crossed my mind that I would have to further explain it but... oh well, maybe it was not clear enough?
And about the parser thing, I think none of you have really stopped to think in how many ways it can backfire, and my guess is that many of you would never be able to understand to what point it could unless you had a time machine which you could use to witness in first person how it backfired in other games.
It is not only the community issues. Right now the rotation of most jobs, if not all of them, are player based. What I mean is that there are several things you have to consider: you have to manage and refresh dots, align your abilities with self buffs and party buffs that you need to apply and refresh properly and with the proper timing. One of the effects of these rotations is that they are very fun, at least for me, but another effect is that the gap between a player who can do it properly and the one who can't is huge, and that is fine in my book.
However a parser would make these differences obvious to everyone and this would lead to tensions among the playerbase. The problem is that the devs don't want tensions among the playerbase, so they would fix it. How? Easy: dumbing down the rotations. Dots? They get applied automagically when you get a crit. Self buffs? They become a passive trait, so nobody has to apply them and refresh them. The combo thing? Reduce it's potency and make it proc based, so in the end, all the player has to do is smash one or two buttons all day long and smash a third one when it is highlighted. Tank/dps stances? Remove them, tanks are always tanks. Enmity? Increase the tank multipliers for enmity generation to ridiculous numbers to the point that enmity is pretty much automatic. Now the rotation and gameplay is not a player based one, but a rng based one. Sure there will still be a little difference between those who can do it perfectly and those who can't, but it will be minimal, and so the damage output will mostly be based on the gear.
Problem solved? Oh, no, far than that. We have just opened another can of worms. Now everybody will be able to pull a decent DPS, so it is the time for the average wannabes to feel important. It happens everywhere, not only in games. You know them: the guy who calls himself an expert in computer science because he passed the exam of programming introduction, even if it was by the skin of a tooth. Yeah, here they are now doing more damage than that fresh lvl 70 guy who is starting to gear up. Do you think that the average wannabe will realize that the difference is only in the gear? Oh, no, of course not. The average wannabe will be absolutely sure that it is because he is an extremely good player and that fresh lvl 70 guy just sucks. And since the average wannabe has been waiting all of his life to be able to feel superior at something he will make sure that everybody knows that he is superior to that fresh lvl 70 guy who is starting to gear up, and now it is game on. The average Joe, like me for example, who only wants to have fun, will begin to drift away from the duty finder just to avoid the stupid drama generated by the average wannabes in there and, as time goes on, more and more average Joes like me will begin to leave the game because it is not fun anymore. That will increase the percentage of average wannabes to the point that you will most likely find at least one of them in every duty.
And since I guess nobody has a time machine yet, I can tell you that yes, it has happened before in other games. I don't see how it would be different in this one.
You want a parser only for savage and extreme content in premade parties and party finder? Well, since I don't do extreme nor savage, and I never use the party finder, I guess I don't care if they do that. But you see, I don't need a parser to know that I don't want to deal with all the drama around savage and extreme content and party finder already.
Does anybody want a parser for duty finder as well? Hell, no. The whole point of the duty finder is that veteran players carry new players through content which, if you ask me, is a brilliant idea. If you don't like to carry other players then don't use the duty finder. It really is that simple.