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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    This needs to stop being quoted. I may make an entire thread dedicated to this in the future if I keep seeing it. Lets review the reasons why this is honestly just the dumbest argument against parsers...
    1. The comment people are quoting is years old. Opinions change.
    2. Not everything Yoshi says is true forever - let's talk about how FC and personal housing were supposed to remain separate or how we were never supposed to have auto-demolition.
    3. Yoshi's priorities as a game developer are different than anyone playing this game. He wants your money and also the money of a ton of other extremely casual players. If people are getting told they suck after every dungeon they might not enjoy playing as much which means parsers/this grading idea could lose him business.
    4. Yoshi's opinion doesn't matter when it comes to in-game culture. We create the culture. Why is Balmung the rp hub? Why are there player-created rules against recruiting in the NN on some worlds? Why have the dev team been forced to tacitly allow parsers on a 'dont ask dont tell' basis? Because players decided these things entirely independent of dev intervention.

    Just... just stop this. It is pointless. So obviously pointless.
    One of the last interviews recently to ask Yoshida about parsers, to which a friend was one of the lucky few to be present, he said Yoshida's face went serious and said, in firm English, "No." That same friend wants in game parsers and he pretty much said, yeah, we're not going to get them just from how Yoshida answered, it's beating a dead horse.

    Also, the in game culture stuff you quote is stuff not supported by SE. If it ever interfered with SE's business, they'd ban it. As it is with parsers; you get caught talking about it in game and get reported, you get suspended.

    Right now, Yoshida's stance is very anti- parser.

    Quote Originally Posted by Yeol View Post
    People run into low-performance players EVERYDAY and say nothing to them because its just duty finder.

    But people want to hold low-performance players responsible for their mistakes at high endgame content (Extream/Savage/Ultimate).
    Is that considered harassment?
    Do you prefer that we ignore the bad players and just keep wiping content until they get bored and leave?

    Is wasting everyones else time considered OK? /think
    Honestly, I'd sooner adopt the JP style of things: if you can't clear the content after so many tries, disband. It's not like I could help someone improve if they play a class I'm not good at, so even if I wanted to help them, I couldn't. However, I also don't want my own time wasted. Just appeals to me as it doesn't break ToS and my own time wasn't wasted.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JunseiKei View Post
    Honestly, I'd sooner adopt the JP style of things: if you can't clear the content after so many tries, disband. It's not like I could help someone improve if they play a class I'm not good at, so even if I wanted to help them, I couldn't. However, I also don't want my own time wasted. Just appeals to me as it doesn't break ToS and my own time wasn't wasted.
    People do that now in PF. But it amounts to "if we get a group where too many people aren't doing enough DPS, disband and hope next time those people get spread out amongst more groups that can carry them."

    The lottery model of party creation isn't the most awesome thing I've ever heard of for high end content.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #3
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tridus View Post
    People do that now in PF. But it amounts to "if we get a group where too many people aren't doing enough DPS, disband and hope next time those people get spread out amongst more groups that can carry them."

    The lottery model of party creation isn't the most awesome thing I've ever heard of for high end content.
    Every time you step into an instance with a stranger, you're already using a lottery model for the creation of the party.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #4
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JunseiKei View Post
    Every time you step into an instance with a stranger, you're already using a lottery model for the creation of the party.
    Yes, but I'm not using the "if it fails, just assume other people were bad and hope it works out next time" plan. I can see pretty clearly what went wrong if I parse it, and if I'm part of the problem (which has been the case before), I know that and can try to do something about it.

    Without any insight into why the group failed, all I can do is assume someone else was bad and try it with different people.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #5
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by JunseiKei View Post
    One of the last interviews recently to ask Yoshida about parsers, to which a friend was one of the lucky few to be present, he said Yoshida's face went serious and said, in firm English, "No." That same friend wants in game parsers and he pretty much said, yeah, we're not going to get them just from how Yoshida answered, it's beating a dead horse.

    Also, the in game culture stuff you quote is stuff not supported by SE. If it ever interfered with SE's business, they'd ban it. As it is with parsers; you get caught talking about it in game and get reported, you get suspended.

    Right now, Yoshida's stance is very anti- parser.

    Honestly, I'd sooner adopt the JP style of things: if you can't clear the content after so many tries, disband. It's not like I could help someone improve if they play a class I'm not good at, so even if I wanted to help them, I couldn't. However, I also don't want my own time wasted. Just appeals to me as it doesn't break ToS and my own time wasn't wasted.
    You've hit the nail on the head. I guess being incredibly obtuse has it's advantages.

    It's almost like you didn't read the whole post you're quoting - Yoshi wants money. It is his job. He does a damn good job of getting that money. Good for him.

    The logical reason he would oppose parsing has nothing to do with this made up 'toxicity' and everything to do with how it can negatively impact their profitability as I said.

    If people get told that they suck, even in a very polite way, they're going to become discouraged. A game that lets you think doing whatever the hell you want is not only acceptable play but good is a game that retains that expansive group of hypercasual players. A game that throws in your face all the time that you're doing 10% of the group's damage or, with more specificity, 50% of the damage put out by your healer (as a class designed to do damage) loses a lot of those subs.

    Why do you think there are so many more dps than tanks and healers? Because as a dps it's rare in casual content to get called out on being bad. As a tank or healer your poor play is a lot more visible a lot earlier in the game.

    Why is that? Because there are no indicators of poor play for a dps player right now. Parsers would be that indicator. Stop trying to romanticize Yoshi's stance on this into some sort of moral issue. From a business standpoint parser inclusion doesn't make sense and that is almost assuredly the roadblock here.
    (9)