If someone measures their performance they suck, but if they don't measure it then they are good? How does that make any sense? What are these "plenty" of game cues that show you're performing above average?
Lol goodness can we lay this argument to bed...
Anti parsers say it will bring upon division and exclusion well sorry to say but this game has been divided since forever which is how most MMOs are their is your raid community and your casual and maybe that weird third party who are pvpers...also it will help some with their performance thus maybe boosting the raid community some..
Pro parsers, say this will help people get better when in actuality it won't lol you think telling someone their numbers suck will make them go get better? For some maybe for most no.....there are plenty of expierences with parser harassments since they did it in WoW, that have been brought up plenty, blame your idiot peers for messing that up.
The actions of the few affected the vast majority by the way I'm pro parser but for my own numbers only since I'm on PS4now let's move on
Ok, Mr. 'Silence-Is-Golden-Until-Of-DF-Run', since we all suck, how about you tell us how you're doing? In your opinion, endgame is glamour. Some of us actually enjoy running the current Savage tier just to see how much we can improve our DPS. Some, like myself, like comparing our parse numbers to others on FFLOGs just because we want to see an improvement. Maybe you are trolling this thread with that comment...in which case, congratulations, kettle.If you need a parser to tell you how good or bad you are playing then you probably suck. There are plenty of things in game to let you know when you are doing well.
This isn't a MOBA with second by second feedback. It's a casual MMO who's only real endgame is glamor; because we all know that in a few months that item(s) you worked so hard to get will be obsolete.
Currently I'm kicking myself for trying to get all i340 gear now that i350 will be the new big thing. Most people know that this is going to happen so they don't try that hard.
Or they are trolling you, until you feel the need to shout into an echo chamber.
Last edited by KaivaC; 01-11-2018 at 02:21 PM.
Wow, a lot of people don't like to be told they suck. Immediately it turns into an argument.
Maybe there is a lesson here we can apply to something.
Oh damn...I honestly thought you were using an allusion to get a point across, or that you were trolling. You were being serious? Wow...well, what did you think would happen when you made that claim that people suck? Of course people are going to get defensive. Also, in regards to your comment, it's not necessarily an argument...it's just us calling you out on your bullshit assessment.
It has nothing to do with being offended.
I just hate stupid posts.
The lesson to be learned is to not post trash if you can't back it up or prove it.
This needs to stop being quoted. I may make an entire thread dedicated to this in the future if I keep seeing it. Lets review the reasons why this is honestly just the dumbest argument against parsers...
- The comment people are quoting is years old. Opinions change.
- Not everything Yoshi says is true forever - let's talk about how FC and personal housing were supposed to remain separate or how we were never supposed to have auto-demolition.
- Yoshi's priorities as a game developer are different than anyone playing this game. He wants your money and also the money of a ton of other extremely casual players. If people are getting told they suck after every dungeon they might not enjoy playing as much which means parsers/this grading idea could lose him business.
- Yoshi's opinion doesn't matter when it comes to in-game culture. We create the culture. Why is Balmung the rp hub? Why are there player-created rules against recruiting in the NN on some worlds? Why have the dev team been forced to tacitly allow parsers on a 'dont ask dont tell' basis? Because players decided these things entirely independent of dev intervention.
Just... just stop this. It is pointless. So obviously pointless.
People will find the way to abuse the system and make highest score, and this will lead people to focus on the score instead of completing the dungeon, it will raise the level of toxicity in the game, since the end results will be all depending on with who you are playing. Everyone will be pointing fingers on tanks or healer, because they died and their score went down.
Rating classes by numbers will bring even more problems than that, the rating system like this will force severe balance changes, which will kill diversity and fun coming from each present and future classes and create even more balance issues than we have right npw. Since why should you play a bard, if MCH is doing tons of damage? Buff bard, and you end up with pick-or-go-away class, that will need some of his utility and support abilities stuff taken away.
What if SE would release skill-shoot based class thats really fun to play but performs badly, due to the playerbase not knowing how to hit their spells or use properly? SE will be forced to buff its damage, to cater parser users playerbase, ending up with OP class, anyway they will need to nerf it back or flat out the playstyle.
I believe Yoshi is much more happy today, because class design is not limited by the numbers like it is in the WoW.
Last edited by Nedkel; 01-11-2018 at 10:06 PM.
No its not.We can argue hypotheticals all day long, it's still not going to support the over exaggerated claims of the anti-parser crowd.
Its naive to think that there won't be people that will abuse them, people already do with the unofficial parser we have access to. Its the hilarious highly exaggerated scenarios people against parsers like to claim as undisputed fact and how it would tear apart the FFXIV community.
I've played wow for over 10 years, I'm quite familiar with what happens in scenarios of people grieving others with parsers and the game is fine.
People just don't want to accept any kind of responsibility in endgame group content so they spin their little what if scenarios and anecdotes as fact to try to make their point. Which needs to stop.
http://www.warcraftrealms.com/census.php
1.6 mln active characters over 20 lvl comparing to over 3 mln just 2 years ago on this one site with statistics.
Its not doing well, since the game is not welcoming to the new playerbase, guess why.
People dont want to take responsibility of a red-heated guys, who need to make something 10% faster. For the game developers as long as you make the content withing the given time, you are doing ok. The game will not be succesful with the parsers, because these doesnt add any value to the game that will attract newcomers. Its not in SE policy to cater parsers and their high score hard trying, they are not doing any money out of it, the hard truth to be spoken. The game will and is focused to gather as many new players as it is virtually possible, either by releasing fun to play classes or more dungeons focused more on the mechanics and not dps. The simple fact is you are NOT welcoming them by blasting numbers in their face and showing them how much they sock in a PVE, thats stupid. Its afterall just a PVE you are talking about, you just get some gil and some items at the end of the day, its not pvp where there is an actual ground for implementing ranking system.
If one want to grind PVE as fast as possible, he has the opportunity to play it with the ones he know they are doing super well. Expecting doing the same from Pug's is as absurd as expecting Russia or China to give up their nuclear warheads, you just never do it.
Do i sound reasonable as a diamond tier League of legends player, to shout out at the pug's in the casual game mode they dont know how to play and they sock and they need to git gut? No, i would me asked where is my common sense gone for holidays, since what i have expecting? Newbies or causals that play 1 game a day to be good?
Eat it or leave it.
Last edited by Nedkel; 01-11-2018 at 11:11 PM.
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