I think I'm running out of daily posts, so this'll prob be my last for the day lol. If it helps, try practicing keeping up Higanbana at all times. I personally go with starting off a fight with a Higanbana combo, then Meikyo Shisui to get off a quick Midare Setsugekka. But it has been a while, so I dunno how that opener compares to others, but it's what I've used.
Unfortunately, it does. That lack of information I feel contributes far more to the "bad" players than people realize. And it's why I believe the positives of parsers would outweigh the negatives long term. A good source for job information is The Balance discord. They have channels set up and pinned messages listing everything from in-depth rotation guides to melds and BiS. If needed, I can offer my SAM rotation since I mained it half this tier.I do understand that I was holding them back during their bird farming which is why I would join learning parties instead of skip-soar parties. This game does a pretty lousy job at telling you what rotation is and how to properly meld. I learned from an fc mate and did improve. I might still not be top tier DPS but at least I'm not holding anyone back now. Im on ps4 so parsing isn't an option. Ty for the option of advice
as well.
There isn't any alternative as long there is player greed/selfishness or peer pressure. The abuse comes from losing/getting rewards, including grades itself is a reward. When you see potd ranking, you also compare how much damage others do on the same floor. It doesn't take much for sponsors to do such competition whether using numbers, grades or even sorting by your name. Funny thing about rank/grades, my ig spouse was frustrated that she always come at bottom in the pvp ladder, I had to explain it's sorted by name by default. The neutral thing to do is to have practice runs with no rewards, this should be a thing. Time itself is a good measuring. Practice mode in Raid Finder currently only separates people who already get or haven't get their weekly loot.
Shower thought.I see lots of posts about parsers for and against, the good arguements for having them being personal improvement and to see that you are getting better, with the best arguement against them is for abuse and exclusion from content if you don't meet someones ideals.
My idea - Grades
During the course of a duty damage done, damage taken and effective healing (not overhealing) will be calcualted awarding you with a grade at the end C, B, A and S.
Now depending on your job these values will differ for example a MCH will not be weighed as heavily for damage to say a BLM or SAM each is taylored to the job much like the savage dummy challenges
For healing as stated above effecdtive healing (damage absorbed by shields also would count towards this) meaning no overheals would increase your "score"
Taking damage is never a great thing but it is the role of the tank do such so taking damage as a tank will have a reduced effect on the score listings comprared to healers and dps, encouraging people to use those cooldowns to boost that "score"
So during the course of a dungeon you will generate invisible points for your contribution to the group and after the duty complete message you will recieve your grade card showing you what rank you got ( varies on job and duty naturally) showing people where they have room to improve ranks A, B and C or knowing you did well with a rank S, your grade is only viewable by yourself to stop abuse if you didnt meet certain expectations.
Perhaps include a rewards system to help enforce the idea that if your playing with people especially strangers that doing your best is best for all. C 1 point, B 2 points A 3 points with S granting 5 points possibly to spend on glamour items, minions, mounts, untradable consumables, titles etc
Any thoughts? Additions? would like to know what you all think, could it work or is it just another shower thought.
This isn't kindergarten, we don't need stickers telling us all how good we did.
The point of the parser is to give you the cold hard data so you know what happened. Giving everyone participation trophies with these rankings only serves epeen stroking.
This also does ziltch for theroycrafting purposes.
As heavily opposed as I am to parsers, I think a rank system is a far better idea since it can be tweaked from job to job, it can be altered based on role performance, and devs can keep the data hidden while still being able to provide tips for each role or job to get higher ranks for content.
I would also wager that unless there's some sort of modification to SSS that includes simplified versions of mechanics, this is probably the closest we'd get from SE for any means of gauging performance.
Play good? What does that mean truly. Last time I checked for most endgame content you have about 12-13 minutes to kill whatever is is you are fighting weather you take 13 minutes or 9 minutes doesn't really matter. So I'll ask again what does play good mean?it does not make any sense,When will people understand,in the end game,you need to play good,there is no "but im just here for fun i dont care of the rest" or "suck i pay it so i play as i want",you need a parser to know if you're doing good or bad,the end,why does people find it so revolting to asses if someone is good or bad ?
Let me answer that for you: Its different for everyone, and no ones answer actually matters as long as its within the enrage timer of a particular fight.
question to everyone else Why are you all so hellbent on wanting a parser? It can't just be for self improvement. As it stands now if you've read a guide and are doing your rotation correctly and using all your ogcds on cooldown your doing fine for every single piece of content in this game. The only improvement from there is better aligning things within the context of a fight just for the sake of killing it a little faster which is the entire reason for FFlogs existing.
Last edited by thegreatonemal; 01-11-2018 at 02:42 AM.
This is an alternative idea to parsers, top raiders and the like will ofcourse still want/use parsers but for the general populace it can serve the same idea and keeps it in line with SE's way of doing things to help with inclusion and help those that underperform strive for that higher rankShower thought.
This isn't kindergarten, we don't need stickers telling us all how good we did.
The point of the parser is to give you the cold hard data so you know what happened. Giving everyone participation trophies with these rankings only serves epeen stroking.
This also does ziltch for theroycrafting purposes.
Damn right,stop treating people like special snowflake,and let them face the reality of numbers.Shower thought.
This isn't kindergarten, we don't need stickers telling us all how good we did.
The point of the parser is to give you the cold hard data so you know what happened. Giving everyone participation trophies with these rankings only serves epeen stroking.
This also does ziltch for theroycrafting purposes.
Again what is under preforming? and not just in the extreme cases like the blm only using ice spells the entire dungeon. How do you look at a dps and say that guy right there is under preforming?This is an alternative idea to parsers, top raiders and the like will ofcourse still want/use parsers but for the general populace it can serve the same idea and keeps it in line with SE's way of doing things to help with inclusion and help those that underperform strive for that higher rank
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