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  1. #121
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    Practically a meme at this point, I swear...

    Why do you think most people are clearing content? Because guides, strategies and rotations are being developed by people who parse then being distributed to the masses.

    Quit playing so dumb.
    Because rotations were simplified and all the annoying button bloat that reduced dps overall was stripped out. You did poor damage before because you needed to cram four buttons in just for buffs, and spam OGCDs virtually every single gap if not doubleweave. Now its a lot easier to tell your dps and do your basic rotation, which is what it should have been.
    (2)

  2. #122
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RiyahArp View Post
    Because rotations were simplified and all the annoying button bloat that reduced dps overall was stripped out. You did poor damage before because you needed to cram four buttons in just for buffs, and spam OGCDs virtually every single gap if not doubleweave. Now its a lot easier to tell your dps and do your basic rotation, which is what it should have been.
    Do you truly believe this? Suppose for argument's sake this was true (most who look at things logically would disagree with the truthfulness of this statement), what do you attribute content being cleared to prior to stormblood? I'm fairly certain the game was playable and content was clearable before stormblood..
    (2)

  3. #123
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by F_Maximillian View Post
    Do you truly believe this? Suppose for argument's sake this was true (most who look at things logically would disagree with the truthfulness of this statement), what do you attribute content being cleared to prior to stormblood? I'm fairly certain the game was playable and content was clearable before stormblood..
    level 50 rotations were easier than stormblood, it was only level 60 ones that became supercomplicated, and the people who cleared hard content in general were much fewer than now. If you played BLM at the start of HW compared to start of SB, its night and day. Even healers had to maintain 2-3 Dots to do decent dps. Ppl were complaining that most DPS couldn't even do a decent opener with zurvan.
    (0)

  4. #124
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by F_Maximillian View Post
    Do you truly believe this? Suppose for argument's sake this was true (most who look at things logically would disagree with the truthfulness of this statement), what do you attribute content being cleared to prior to stormblood? I'm fairly certain the game was playable and content was clearable before stormblood..
    Even now,Healer don't have to worry about priest stance ,to forget to put it out ,or activate it but have to heal right after but because of it your next heal would hit at 10%.
    The dev did a lot to make all class simplier,and even so the community didnt improve ,even the opposite,tahts why a parse to show people their performance would be great.
    (0)

  5. #125
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Gleipni View Post
    snip
    I agree with part of what you were saying. Somewhat. I've said my piece about how I feel about the general, casual player base, however, I don't like the trend coming from some of the arguments of parsers being used for performance purposes outside of Ex/Savage/Ultimate. There literally is no reason to parse outside of that content, and even then, it really should be used for farm/parse parties. I imagine with a lot of us, we spend a bit of time on progression - me personally, it was O3S where I really felt progression. Parsing would be nice, but it shouldn't really come into play as being a recommended tool until after you clear. Numbers don't mean nothing if you can't clear a fight.
    (0)

  6. #126
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by KaivaC View Post
    snip
    I agree too,i don't use parse in dungeon,what i mean is,it would be nice to make dungeon hard enough for people to improve slowly until lvl 70,like at 70,they know all their class skill.
    I saw lvl 70 healer that never use CD
    (0)

  7. #127
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Gleipni View Post
    I agree too,i don't use parse in dungeon,what i mean is,it would be nice to make dungeon hard enough for people to improve slowly until lvl 70,like at 70,they know all their class skill.
    I saw lvl 70 healer that never use CD
    It would be nice is, if the devs did decide to implement it, it would be locked in the PF, and it was restricted only to Savage/Ex fights, with a checkbox that notifies all players that this is a parsed fight. And every player that tries to enter the party would get a disclaimer about it, and they'd have to check a box and accept if they wanted to go in it. That way, if something does happen, the disclaimer covers it explicitly that if harassment over numbers happen, it could potentially lead to a perma-ban. Plus, all chat logs for all parse runs are uploaded to servers just in case someone does file a report.
    (2)

  8. #128
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by KaivaC View Post
    It would be nice is, if the devs did decide to implement it, it would be locked in the PF, and it was restricted only to Savage/Ex fights, with a checkbox that notifies all players that this is a parsed fight. And every player that tries to enter the party would get a disclaimer about it, and they'd have to check a box and accept if they wanted to go in it. That way, if something does happen, the disclaimer covers it explicitly that if harassment over numbers happen, it could potentially lead to a perma-ban. Plus, all chat logs for all parse runs are uploaded to servers just in case someone does file a report.
    Sounds like a great idea,DEV COME SEE THIS.
    (0)

  9. #129
    Player
    Erik501's Avatar
    Join Date
    Jan 2017
    Posts
    61
    Character
    Jade Green
    World
    Moogle
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Yeol View Post
    Very funny.
    A good player does not need a parser to show off how good they are, they just show their Savage gear and Ultimate title

    Believe it or not, good players are the ones with decent attitude. Bad players are the ones playing victims to everything and attacking the good players.

    Stop making 'harassment' an excuse.
    People run into low-performance players EVERYDAY and say nothing to them because its just duty finder.

    But people want to hold players responsible for their low-performance at high endgame content (Extream/Savage/Ultimate).
    Is that considered harassment?
    Do you prefer that we ignore the bad players and just keep wiping content until they get bored and leave?

    Is wasting everyones else time considered OK? /think
    Hello, this is a good example of what is called "out of context".

    I know full well that the fragment you have quoted is just a gross over exaggeration based on a stupid cliché and, of course, out of context it only looks like a gross over exaggeration based on a stupid cliché.

    However if you see it in its full context, that was a reply I made using the same style of someone who defended parsers through another gross over exaggeration based on another stupid cliché hoping that everybody would understand that the argument I was answering to was no more than a gross over exaggeration based on a stupid cliché. To be honest, it never crossed my mind that I would have to further explain it but... oh well, maybe it was not clear enough?

    And about the parser thing, I think none of you have really stopped to think in how many ways it can backfire, and my guess is that many of you would never be able to understand to what point it could unless you had a time machine which you could use to witness in first person how it backfired in other games.

    It is not only the community issues. Right now the rotation of most jobs, if not all of them, are player based. What I mean is that there are several things you have to consider: you have to manage and refresh dots, align your abilities with self buffs and party buffs that you need to apply and refresh properly and with the proper timing. One of the effects of these rotations is that they are very fun, at least for me, but another effect is that the gap between a player who can do it properly and the one who can't is huge, and that is fine in my book.

    However a parser would make these differences obvious to everyone and this would lead to tensions among the playerbase. The problem is that the devs don't want tensions among the playerbase, so they would fix it. How? Easy: dumbing down the rotations. Dots? They get applied automagically when you get a crit. Self buffs? They become a passive trait, so nobody has to apply them and refresh them. The combo thing? Reduce it's potency and make it proc based, so in the end, all the player has to do is smash one or two buttons all day long and smash a third one when it is highlighted. Tank/dps stances? Remove them, tanks are always tanks. Enmity? Increase the tank multipliers for enmity generation to ridiculous numbers to the point that enmity is pretty much automatic. Now the rotation and gameplay is not a player based one, but a rng based one. Sure there will still be a little difference between those who can do it perfectly and those who can't, but it will be minimal, and so the damage output will mostly be based on the gear.

    Problem solved? Oh, no, far than that. We have just opened another can of worms. Now everybody will be able to pull a decent DPS, so it is the time for the average wannabes to feel important. It happens everywhere, not only in games. You know them: the guy who calls himself an expert in computer science because he passed the exam of programming introduction, even if it was by the skin of a tooth. Yeah, here they are now doing more damage than that fresh lvl 70 guy who is starting to gear up. Do you think that the average wannabe will realize that the difference is only in the gear? Oh, no, of course not. The average wannabe will be absolutely sure that it is because he is an extremely good player and that fresh lvl 70 guy just sucks. And since the average wannabe has been waiting all of his life to be able to feel superior at something he will make sure that everybody knows that he is superior to that fresh lvl 70 guy who is starting to gear up, and now it is game on. The average Joe, like me for example, who only wants to have fun, will begin to drift away from the duty finder just to avoid the stupid drama generated by the average wannabes in there and, as time goes on, more and more average Joes like me will begin to leave the game because it is not fun anymore. That will increase the percentage of average wannabes to the point that you will most likely find at least one of them in every duty.

    And since I guess nobody has a time machine yet, I can tell you that yes, it has happened before in other games. I don't see how it would be different in this one.

    You want a parser only for savage and extreme content in premade parties and party finder? Well, since I don't do extreme nor savage, and I never use the party finder, I guess I don't care if they do that. But you see, I don't need a parser to know that I don't want to deal with all the drama around savage and extreme content and party finder already.

    Does anybody want a parser for duty finder as well? Hell, no. The whole point of the duty finder is that veteran players carry new players through content which, if you ask me, is a brilliant idea. If you don't like to carry other players then don't use the duty finder. It really is that simple.
    (1)

  10. #130
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Erik501 View Post
    . The whole point of the duty finder is that veteran players carry new players through content which, if you ask me, is a brilliant idea. If you don't like to carry other players then don't use the duty finder. It really is that simple.
    Not sure if you saw what I wrote here and in othet similar threads, do you have any proof that people being harrased most of the time? I'm waiting, just asking if you do is all . Since you claim in most post it happens often, I'm excited to see the proof with screenshots too.
    (2)

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