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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964

    Totem/Nut drop rates We have two choices.

    Looking at the dev responce to this scenario it looks like it will boil down to one of two choices.

    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time

    We would love to hear your feedback on the above two options. ^_^
    Now the issue I have with this, (Perhaps a dev will clear this up in the near future) Is that if you generally count how many totems people obtain per run as a group it will usually equal out to far more than 100% drop rate.

    So limiting the number of possible totems could possibly make them harder to obtain in mass in group situations.

    On the other spectrum if they counted it as 1 totem per (Failed to obtain a weapon) attempt then the totems/nuts would be extremly easy to get.

    So of the 2 choices the developers give us...what do you think is the best?
    (0)

  2. #2
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I'd be okay with a higher drop rate if you don't receive a weapon on that attempt. If you beat Ifrit 10 times or Mog 20 times without getting a weapon I'd say you've earned one.
    (0)

  3. #3
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Higher Rate. Doesnt need to be 100, but right now I feel its pretty worthless.
    (0)

  4. #4
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    1 totem/nut per fight seems good to me.
    And it wouldn't be that easy to get weapons this way imo. At least for a random linkshell. Keep in mind that not everyone is spamming the primal fights 24h a day, 7 days a week.
    (1)

  5. #5
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Shaedhen View Post
    1 totem/nut per fight seems good to me.
    And it wouldn't be that easy to get weapons this way imo. At least for a random linkshell. Keep in mind that not everyone is spamming the primal fights 24h a day, 7 days a week.
    But you will be repeatedly doing primals to get the items regardless
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I would be okay with 100% totem drop rate even if they increase the requirements of the totem needed per weapon, at least we would know its progression every win instead of praying to RNG God.
    (0)

  7. #7
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I'd prefer 100% drop rate for totem/nut for each person while raising the cost to purchase a weapon, but that's not an option. They didn't really specify what "reducing the number that can be obtained at one time" means though, so I'm gonna go with increased drop rate for both.
    (0)

  8. #8
    Player
    NamudNevets's Avatar
    Join Date
    Aug 2011
    Posts
    167
    Character
    Daddy Dufresh
    World
    Hyperion
    Main Class
    Thaumaturge Lv 55
    10-20% Weapon, 45-75% Nut/Totem. Or if its 100% totem then only 1 should drop per win. Either way I don't think everyone should get a nut/totem every win.
    (0)

  9. #9
    Player
    ToxicFox's Avatar
    Join Date
    Nov 2011
    Posts
    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    50% drop rate is fine.
    (0)

  10. #10
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    They need to clarify first that the choice-2 isn't that 1 group only get 1 totem/nut lol... Or else it is WORSE than now.
    (1)
    Last edited by Alise; 01-05-2012 at 07:49 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

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