I get mad when people miss it and the dragons jump kills everyone >.<
Or they could, I don't know, read the tooltips? Listen to players IN the game? None of these are hard.I really wonder about players who assume that their experiences mirror that of everyone else in the game. You know, the old chestnut about "I just ate, so I guess world hunger is a lie."
Usually by seeking help outside the game, which shouldn't be the best option for determining how to play your class properly.
It's generally rare to run into a tank or healer that doesn't know how to properly play their class while it's entirely commonplace to run into DPS that are next to clueless.
It's not hard to see which of the roles the game is doing a poor job of educating, and you can say "Well, some DPS do learn!" but that doesn't help the fact that DPS that DON'T learn are still going to plague most DFs you queue into.
That may be true for you and me, but there are players out there, who have never played a rpg before, let alone online.Come on... anyone that has ever played a game with classes in it shouldnt have to be "told" to unlock the better/best things their class has to offer. Hell, even if u take the time to look at your "Actions" it is pretty clear your job quest is a good place to look if you havent unlocked all of them.
And there are those, who are just too lazy to deal with their class specifics. Hell, if people can't even be bothered to read their tooltips, how would you expect these people to run quests that are not main story and don't gate anything?
So, yes, I do think the game should be more explicit about the importance of job skills and lock max level content behind completion of your job. It's not like this is hard to do, but at least it would assure that max lvl players have their full kit before going into max lvl content.
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