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  1. #141
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    You have this terrible habit of speaking in absolutions. The Vault didn't have one-shot mechanics nor did it take ten minutes each. In fact, you cite PotD just a paragraph below yet seemingly haven't done yourself otherwise you'd know none of the bosses at even higher level floors take even close to ten minutes with a standard comp. Come to think of it, O1S enrages before ten minutes. What unique mechanics? Shinryu primarily reuses old ARR Primal mechanics but simply doesn't let you bang your head on your keyboard if you expect to clear.

    No matter how much you argue to the contrary, there does exist a middle ground between Savage and braindead. On a separate note, I'm glad you've finally acknowledged, albeit indirectly, O1S is an uncreative mess.



    I love PotD 130+. Putting priority mobs in dungeons would actually break up the monotony of pulling everything and AoEing it all down. Just last week, I recklessly pulled too much with some friends and we wound up wiping. Did it suck? Sure, but only because we have to do floors 50-100 again, which are just a slog. The fact the game punished me for being careless was more enjoyable than any current Expert dungeon. Furthermore, I feel like a tank in those floors despite pulling smaller packs. A primary reason mass pulls have become the norm nowadays is due to how negligible the damage is otherwise. When you can tank Yojimbo on Bard...



    Nonsense. In fact, where is your proof because Yoshida even specifically stated they weren't going to nerf Shinryu. Echo was only had several months later, which is standard for MSQ trials. People were "getting murdered" because they had no idea what they were doing. Unlike every piece of content prior, Shinryu forced you to pay attention to mechanics. Compare that to Thordan normal where you could stand in his AoEs because they did next to nothing and that's precisely why we see such a discrepancy between decent players and bad ones. Had the game actually scaled its difficulty better, people wouldn't be wiping to Shinryu the way they were. You cite A12N yet people were dying left and right when that came out too. Dun Scaith saw multiple wipes to Diabolos and Scathach. Either you are forgetting or straight up lying now.

    And your bias shows with that last remark.
    yeah I wonder too about the absolute thing, nice post +1. We need something harder then faceroll braindead as we level up.

    We really need better scaling and increase the general difficulty 51 + DF runs. This is why skill gaps exist, this is why people enter 70 content unprepared, this is why people think they can step in the final level 70 run without their last ability, the game lets them to be carried.

    Quote Originally Posted by Penthea View Post
    So what you're telling me is basically everyone I know on my server is an ultra fortunate player who rarely encounters toxicity in DF?

    You heard it here first guys, come to Moogle. It's the good luck server!
    Most of the time people chose not to talk, so unless you are regularly commenting on people not meeting low bar requirements, your not going to see much.
    (0)

  2. #142
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Players should not be stepping into The Royal Menagerie at all until they finish their lvl 70 job quest. If not only for that last job skill, it's to at least get their 290 gear. I really feel like the fight should be completely gated until players finish their last quest. Heck, I'd even venture far enough to be an advocate of gating off Ala Mhigo until then, just for lore purposes. A huge chunk of jobs just aren't complete without that lvl 70 job skill, and the skill completes the job in many ways. Dark Knights get a pretty quick, almost overpowered shield, Paladins get Passage of Arms, hell, SMNs are not complete at all until they finish the Lvl 70 quest.
    (2)
    Last edited by KaivaC; 01-15-2018 at 05:24 PM.

  3. #143
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by KaivaC View Post
    Players should not be stepping into The Royal Menagerie at all until they finish their lvl 70 job quest. If not only for that last job skill, it's to at least get their 290 gear. I really feel like the fight should be completely gated until players finish their last quest. Heck, I'd even venture far enough to be an advocate of gating off Ala Mhigo until then, just for lore purposes. A huge chunk of jobs just aren't complete without that lvl 70 job skill, and the skill completes the job in many ways. Dark Knights get a pretty quick, almost overpowered shield, Paladins get Passage of Arms, hell, SMNs are not complete at all until they finish the Lvl 70 quest.
    ya really, and Ala mhigo might of been tolerable but this was a BLM without foul/ilevel 285 weapon in The Drowned City of Skalla....
    entry requirement i300 is not enough to block that apparently.

    This is why I think the title heading " /Accuse @ the devs: have you set us up to fail...? " has truth in it.

    THERE IS NO REASON someone at 70 , a BLM at 70 to be specific, be entering the last level 70 current DF like The Drowned City of Skalla (of this posting, the highest 4 man) without foul, without an ilevel 300 + weapon, while having a rotation of fire I and fire III spam on 5+ targets, rare to see fire II, no flare, no convert , no thunder, no thunder aoe, and as said earlier, no foul....

    COME ON!!! bad game design if people find that ok.
    (4)
    Last edited by Vstarstruck; 01-15-2018 at 05:41 PM.

  4. #144
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,164
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vstarstruck View Post
    COME ON!!! bad game design if people find that ok.
    This is not bad game design, it's more a community thing : You let those people slide and get carried, even though the information of how to perform better in their role is there.

    If you guys don't crack down on these players, nothing will change.
    (1)

  5. #145
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    It is partly a game design issue too, as nowhere the game tells you you are required to finish your job quest. All you get is a friendly reminder you can run your job quest. But important skills are locked behind it, the game doesn't however lock content that would require you to have that skill.
    The game shouldn't allow people to run lv 70 content without first completing the lv 70 job quest.
    (1)

  6. #146
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    I've had a Red mage a few days ago during expert roulette (Ala Mihgo) who obviously didn't complete his lv70 job quest.
    When I asked if he did complete the quest, all I got was being called out as elitist, and typical "you don't pay my sub behaviour" on top of attemps to bait me in saying I was running a parser so he could report me, whereas I never mentionned his dps directly or talked about numbers.

    I totally agree with you previous statements : the game needs to lock content behind all job quests completion otherwise we end up with people like that. I feel really sorry for those who had to carry this guy though shinryu...
    (2)

  7. #147
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,164
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lelila38 View Post
    It is partly a game design issue too, as nowhere the game tells you you are required to finish your job quest. All you get is a friendly reminder you can run your job quest. But important skills are locked behind it, the game doesn't however lock content that would require you to have that skill.
    The game shouldn't allow people to run lv 70 content without first completing the lv 70 job quest.
    Quote Originally Posted by Deithwen View Post
    I've had a Red mage a few days ago during expert roulette (Ala Mihgo) who obviously didn't complete his lv70 job quest.
    When I asked if he did complete the quest, all I got was being called out as elitist, and typical "you don't pay my sub behaviour" on top of attemps to bait me in saying I was running a parser so he could report me, whereas I never mentionned his dps directly or talked about numbers.

    I totally agree with you previous statements : the game needs to lock content behind all job quests completion otherwise we end up with people like that. I feel really sorry for those who had to carry this guy though shinryu...

    If you guys think they'll get better once they finish their level 70 job quests, with such an attitude, then you're mistaken. Bad players will be bad, regardless if they wear their i290 job armor or shiny i340 gear.

    And when they can't bring up the effort to finish their quests first, then they won't make much an effort in improving on their job, either.
    (2)
    Last edited by Arrius; 01-15-2018 at 08:49 PM.

  8. #148
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Yeah when I first got into Ala Mhigo I hadn’t done my Pld 70 quest because I was just running from one MSQ to the next one. The mobs hit pretty hard, but I just pulled smaller groups. (About three weeks into sb) I don’t know if that gate will really effect the competency of players or simply just lag them a little before jumping into the same 70 content.
    (0)

  9. #149
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    While it may not curtail decent play, it will at least allow us to hold players accountable in lvl 70 content. If I have a RDM who is unable to use Verflare/Verholy, a SMN who can't use Bahamut, etc., then I can hold them more accountable for holding the party back. And honestly, it's tiring walking on eggshells with bad DPS players because one of their first responses is to ask if we are parsing. I once joked to a O1S group that had 3 SAM to not let me out DPS them as a RDM. Immediately, two of the players asked me if I was parsing. I told them I'm on PS4, what do you think?

    Almost got kicked...and funnily enough, I did out DPS them.
    (2)

  10. #150
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,164
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KaivaC View Post
    If I have a RDM who is unable to use Verflare/Verholy
    Verflare is level 68, only Verholy is 70. Potency are the same, just the procs are different on execution, though that is not much of a DPS loss.
    So if you see someone slacking off at using Verflare, then you can be sure Verholy won't see much use, either.
    (0)

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