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  1. #131
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RichardButte View Post
    I really wonder about players who assume that their experiences mirror that of everyone else in the game. You know, the old chestnut about "I just ate, so I guess world hunger is a lie.".
    So what you're telling me is basically everyone I know on my server is an ultra fortunate player who rarely encounters toxicity in DF?

    You heard it here first guys, come to Moogle. It's the good luck server!
    (1)

  2. #132
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Penthea View Post
    So what you're telling me is basically everyone I know on my server is an ultra fortunate player who rarely encounters toxicity in DF?

    You heard it here first guys, come to Moogle. It's the good luck server!
    I'll stick to Cactuar where I have had the fortune of not running into the troubles that 80% of the forums seems to be filled with.
    (0)

  3. #133
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Penthea View Post
    You heard it here first guys, come to Moogle. It's the good luck server!
    "Me and all these people I claim to know don't have this problem so it's not a problem!" isn't a compelling argument, especially when there's a thread on the main forum that's bumped constantly where players share their worst DF stories, including a bunch that are about toxicity surrounding people being called out for low DPS.
    (0)
    Last edited by RichardButte; 01-13-2018 at 06:05 AM.

  4. #134
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Dont need a parser to sovle the problem.

    Its quite easy. Up the mob damage in suc a fashion mass pulling will wipe out the tank. Meaning, You can pull 3-4 Monsters and the tank can survive a certain period of time so long as healer is decent. But if it takes to long to kill those mobs, its a wipe.

    You can implement this simply by having mobs hit harder the longer theyre in combat and the more mobs are in proximity. This damage boost is permanent to the mob until it resets or is killed.

    If DPS cant burn down mobs fast enough, tis a wipe. If tanks dont know how to tank well enough, its a wipe. If healers cant keep tank up, its a wipe. Essentially, make it easier to wipe if clearing mobs takes to long, and discourage mass pulling.
    (3)

  5. #135
    Player
    Metdevil's Avatar
    Join Date
    Feb 2015
    Posts
    22
    Character
    Raine Petrichor
    World
    Tonberry
    Main Class
    Lancer Lv 90
    Quote Originally Posted by TaranTatsuuchi View Post

    As I recall, there was a point early in leveling where Lancer had 2 skills from its first combo and only a single skill from its second combo.

    The total potency of the 2 skills from the first combo was less potency than the single skill of the 2nd combo used twice.

    Thus, during that stage of the leveling it was more efficient to put up the full thrust damage buff and then spam the single skill from combo 2.

    But that was a bit of an oddity.
    That is an oddity. I think I know the skills you're talking about. Thanks
    (1)

  6. #136
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    You can't step up to it and make dungeons fun. By the time we hit 70, bosses would be oneshotting everyone, take ten minutes each, all be on platforms with KB for instakills, and probably have some form of enrage. Shin was an ex trial scaled down more than an easy boss scaled up. Shin has more unique mechanics than O1S ffs.
    You have this terrible habit of speaking in absolutes. The Vault didn't have one-shot mechanics nor did it take ten minutes each boss. In fact, you cite PotD just a paragraph below yet seemingly haven't done yourself otherwise you'd know none of the bosses at higher level floors take even close to ten minutes with a standard comp. Come to think of it, O1S enrages before ten minutes. What unique mechanics? Shinryu primarily reuses old ARR Primal mechanics but simply doesn't let you bang your head on your keyboard if you expect to clear.

    No matter how much you argue to the contrary, there does exist a middle ground between Savage and braindead. On a separate note, I'm glad you've finally acknowledged, albeit indirectly, O1S is an uncreative mess.

    Go do POTD floor 130+ and come back and tell me how much fun that is. cause those mobs do that, and you only pull one of them. Now imagine a dungeon full of them where you have to pull 3 at a time.
    I love PotD 130+. Putting priority mobs in dungeons would actually break up the monotony of pulling everything and AoEing it all down. Just last week, I recklessly pulled too much with some friends and we wound up wiping. Did it suck? Sure, but only because we have to do floors 50-100 again, which are just a slog. The fact the game punished me for being careless was more enjoyable than any current Expert dungeon. Furthermore, I feel like a tank in those floors despite pulling smaller packs. A primary reason mass pulls have become the norm nowadays is due to how negligible the damage is otherwise. When you can tank Yojimbo on Bard...

    Oh, bull. They had to nerf it slightly because so many people got murdered during the add phase by being a hair away from the corner. Many of the mechanics were faster and hit harder than most fights to date, and some even changed; the center circle aoe could be followed by a stack marker or a levinbolt, which is something not many casual content did. People got murdered by misjudging running to the safe corner of the line aoe by a second. If SE had kept their old policy of "you fall off the platform you are out of the whole fight" we'd all be screaming for nerfs. Diabolos Hollow or a12n was nowhere near as bad, and the latter stopped time.

    This is why i never trust raiders, everything is easy for them
    Nonsense. In fact, where is your proof because Yoshida even specifically stated they weren't going to nerf Shinryu. Echo was only had several months later, which is standard for MSQ trials. People were "getting murdered" because they had no idea what they were doing. Unlike every piece of content prior, Shinryu forced you to pay attention to mechanics. Compare that to Thordan normal where you could stand in his AoEs because they did next to nothing and that's precisely why we see such a discrepancy between decent players and bad ones. Had the game actually scaled its difficulty better, people wouldn't be wiping to Shinryu the way they were. You cite A12N yet people were dying left and right when that came out too. Dun Scaith saw multiple wipes to Diabolos and Scathach. Either you are forgetting or straight up lying now.

    And your bias shows with that last remark.
    (11)
    Last edited by Bourne_Endeavor; 01-16-2018 at 09:42 AM.

  7. #137
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    Shinryu comment
    Continuing our discussion from last week, there were some heavy calls to nerf the Royal Menagerie. And to my knowledge, the fight itself still has not been nerfed at all. Players are starting to outgear that fight, so they typically won't get one-shotted by the add drops - which by the way, is survivable, since you're pretty close to the meteor drops on the 3rd time, when you have to go to the edge between corners. It's not that everything is easy for raiders - it's that we actually took the time to pay attention to mechanics, learn them, and actually worked at getting good in our respective jobs. It's not that hard for regular players to do at least that, even back during the initial 4.0 patch.
    (4)

  8. #138
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KaivaC View Post
    It's not that hard for regular players to do at least that, even back during the initial 4.0 patch.
    Exactly this. As a non-raider I've loved Shinryu from the start because of how it felt more like a fight and less like waiting to win against a boss that can't beat you.

    That didn't make it bad but it did make it more difficult (well, difficult at all) for players who have stumbled through the last two years of content unopposed and unlearning simply because laziness and ignorance haven't been penalized.
    (4)

  9. #139
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by MoroMurasaki View Post
    Exactly this. As a non-raider I've loved Shinryu from the start because of how it felt more like a fight and less like waiting to win against a boss that can't beat you.

    That didn't make it bad but it did make it more difficult (well, difficult at all) for players who have stumbled through the last two years of content unopposed and unlearning simply because laziness and ignorance haven't been penalized.
    Agreed. I was completely casual until Shinryu, when I decided I wanted a real challenge. Honestly, my first wake up call was really The Final Steps of Faith. And I fought him in 3.56, when most players were running in 260-270 gear. Still took me a few times because of mechanics, and I was a monk at the time.
    (1)

  10. #140
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Penthea View Post
    So what you're telling me is basically everyone I know on my server is an ultra fortunate player who rarely encounters toxicity in DF?

    You heard it here first guys, come to Moogle. It's the good luck server!
    Statistic =/= Plural Anecdotes.
    (1)

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