You can't step up to it and make dungeons fun. By the time we hit 70, bosses would be oneshotting everyone, take ten minutes each, all be on platforms with KB for instakills, and probably have some form of enrage. Shin was an ex trial scaled down more than an easy boss scaled up. Shin has more unique mechanics than O1S ffs.
Go do POTD floor 130+ and come back and tell me how much fun that is. cause those mobs do that, and you only pull one of them. Now imagine a dungeon full of them where you have to pull 3 at a time.Some mechanics that are exclusive to bosses should be brought down to mob levels, so long as the mobs don't go up to crazy high levels where players can wall to wall pull.
Oh, bull. They had to nerf it slightly because so many people got murdered during the add phase by being a hair away from the corner. Many of the mechanics were faster and hit harder than most fights to date, and some even changed; the center circle aoe could be followed by a stack marker or a levinbolt, which is something not many casual content did. People got murdered by misjudging running to the safe corner of the line aoe by a second. If SE had kept their old policy of "you fall off the platform you are out of the whole fight" we'd all be screaming for nerfs. Diabolos Hollow or a12n was nowhere near as bad, and the latter stopped time.And yeah, Shinryu Normal was a well tuned fight. All you needed was a basic knowledge of your job.
This is why i never trust raiders, everything is easy for them