Quote Originally Posted by RiyahArp View Post
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Eh..nah, it might be that I'm starting to get a little too excited and loose with the multiple threads I've been responding to lately haha. Not quite the level-headed person I was called a week ago xD

Plus, I'm pretty positive that I'm going to hit my daily soon enough.

I don't mind Shinryu being the benchmark for how difficult a story mode should be. I mean, it's freakin' Shinryu. Yes, he should be a challenge. However, I strongly do believe that hard mode dungeons should start gradually going up in difficulty. Those three dungeons I mentioned a little bit ago were, in my opinion, a pretty good start, even when nerfed. No hard mode dungeon should approach the level of savage difficulty...but I don't think it's too hard to ask for players to slowly step up their game as they go through the hard modes. And I don't mean by harder hitting adds, either. Some mechanics that are exclusive to bosses should be brought down to mob levels, so long as the mobs don't go up to crazy high levels where players can wall to wall pull.