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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KaivaC View Post
    Sorry...a little passive aggressive this morning. But hey, question for you. Were you amongst the crowd that thought Shinryu on Normal was too much for a story boss? I really should've just asked that question a couple posts ago.
    its ok, this is just forum posting. I feel he was a big step up from nidhogg hard, and honestly, he is; just compare the add phases for example. When I beat him at i290, he was comparable to Hashmal imo, and I went back and spammed that stupid trial as healer so I could carry others through it. My main worry is that he sets a pretty high benchmark for trial difficulty this early in the expansion, and that he is actually an example of what you all want; normal content to be harder. Most people were too busy rah rahing that to realize how many ppl were abandoning it at the intended ilvl.
    (2)

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    snip
    Eh..nah, it might be that I'm starting to get a little too excited and loose with the multiple threads I've been responding to lately haha. Not quite the level-headed person I was called a week ago xD

    Plus, I'm pretty positive that I'm going to hit my daily soon enough.

    I don't mind Shinryu being the benchmark for how difficult a story mode should be. I mean, it's freakin' Shinryu. Yes, he should be a challenge. However, I strongly do believe that hard mode dungeons should start gradually going up in difficulty. Those three dungeons I mentioned a little bit ago were, in my opinion, a pretty good start, even when nerfed. No hard mode dungeon should approach the level of savage difficulty...but I don't think it's too hard to ask for players to slowly step up their game as they go through the hard modes. And I don't mean by harder hitting adds, either. Some mechanics that are exclusive to bosses should be brought down to mob levels, so long as the mobs don't go up to crazy high levels where players can wall to wall pull.
    (1)