As he said,at some point,dev can try to close the gap,but if casual( and by casual,i mean people who and do an effort and complain they are kicked out of hard content) people dont make an effort,its pointless and we will end up with a tasteless gameWrong...Savage isn't fun for you.Hard mode dungeons are optional - so gradually make them harder. It isn't like players don't have the tools to survive. But at some point, the casual player base needs to start stepping up their game. As much as Yoshi P and the devs try to close the skill gap, it won't happen as long as players continue to get by with faceroll content. You could give players the same hotbars that PVP has, and you'll still find that one BLM who only uses Thunder, or that RDM who somehow finds a way to only hardcast Verthunder.
Last edited by Gleipni; 01-12-2018 at 06:02 PM.
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