Quote Originally Posted by RichardButte View Post
I've heard horror stories of DPS players in a dungeon/raid coming up against their first ever DPS check and being thoroughly humiliated before being kicked from the group, hesitant to ever use the duty finder again after.

It's not that at all that they're bad players, it's that the game failed to properly teach them how to play at a level it later EXPECTS them to play at (DPS checks aren't just for savage raids, either).

I know the devs don't want to go the parser route that's their call, but please, give us DPS players SOMETHING to go on so we can learn to play our classes as we level like tanks and healers do.

I don't care if it's an icon that only we can see that turns red when we're slacking and green when we're killing our rotation, but we need some form of teaching feedback.

Without it, we're wandering out into the DF completely unprepared, setting us up for the most toxic experience this game has to offer, and that's exactly what you're trying to avoid. :\
We used to have DPS checks in leveling dungeons, and even with the DPS checks being extremely easy, at lower levels when rotations arent complex yet, people still failed them, A LOT. Most of these DPS checks got nerfed with each path, until we're at the point now, where there's hardly anything you could consider a DPS check when leveling.
(Technically the 1st boss was a DPS check, until the amount of healing was increased, so healers could handle the tank taking a beating from other DPS, and the amount of DPS was raised, so they could just focus on the boss.)

Plenty of bosses have mechanics to teach you some things, such as becoming immune when adds are out, so you learn to deal with adds/mechanics.

But past that, telling a player what buttons to press, isnt a very good idea, nor would it even work. I have plenty of "bad DPS" friends, that even if you tell them what to press, they get annoyed and refuse to press it, because they dont want complication, which is why they picked DPS roles to begin with. (And why so many groups failed minor DPS checks in leveling content, and sometimes still do. Half the groups cant kill the Qarn bees before final sting goes off, even with the nerfs to enemies, and buffs to party's stats)

At the moment SE does have a system in place to help, but it only does so much.
It also doesnt help that you dont have all your key abilities until different level ranges from other DPS, so implementation of a better fix is actually complicated.
(Examples being things like DRGs playstyle being so different at low levels. And how SAM and RDM are not tuned for content below Lv50, so going into low level dungeons they should be doing more than double the DPS of any other DPS at that level range.)