
Originally Posted by
Iscah
Since we "have" to run the same dungeons over and over for leveling, I don't really want to see things made 'harder' in a way that just makes them slower and more tedious to go through. (Thinking of Kingdom Hearts 'hard mode' setting which just doubled the health bar of all the enemies.)
I want to do well at the game, but I know I'm not the best fastest button-presser who can press multiple buttons inbetween each 2.5 second cycle.* I forget to use cooldowns more often than not, and only remember about them near the end of the fight. I'm trying my best, I'm slowly improving, but I don't want to have to be perfect to make it through story content.
*one button, sure, two buttons, maybe, but as a PS4 player I'm forced to spread my buttons across hotbars only accessed by further button presses. I might have to let go of the R2 trigger, press L2, press R2 again, before I can access the button for the skill I'm actually after. Or double-tap the trigger which only works with rather quick finicky timing, and might need a few tries before the hotbar pops up.
I absolutely think there needs to be more in-game training for how to utilise all your skills, preferably solo so you can take your time to understand what they do. An advanced Hall of the Novice setup (or equivalent actually taught by your job mentor) with an example situation for each skill would be fantastic.
One thing also lacking with "just use training dummies" is that as a healer, I can't test out Raise spells on anything. I've been using the standard "Swiftcast/Raise" recommended macro, but it's still taken me a while - and a few failures as a party healer - to understand some of the kinks in it: needing to lock onto the target, and needing to double-check I'm in range because the macro won't refuse to run like the direct spell would, so I'll Swiftcast and announce I'm casting Raise but the spell itself will quietly fail to activate.