Quote Originally Posted by RichardButte View Post
If you can find a thread proposing the hypothetical situation where tanks and healers have all pressure removed from their performance in dungeons, then I'll bump that instead.
You could also bump up a random:"Nerf X DPS check!" thread.

The "pressure" on tank and healer performance is on their enmity/healing, which is... pretty trivial. Spamming flash and occasionally adding an aggro combo is all you need to "succeed" as tank, that's all the "teaching" of the content amounts to. There's no need for provoke or even CDs until very late down the pipe, as there's little that can one-shot you without CDs at lower levels. WHMs can go all the way to 70 with only 4 skills on their bar - Stone for soloing, Cure, Cure II, Medica, slow pulls and that's all you ever need 'til endgame.

Now go and hold DPS accountable to that performance standard. I'm pretty sure most already exceed it and they fail regardless because the game demands considerably more of DPS than of tanks and healers. And thus, you can also go and ask for the DPS checks of this game to be nerfed so that DPS can beat them while playing at the performance standards of tanks/healers if fairness is your only concern. Which it likely isn't.