That person you quoted still has a point though. There is a sticky asking you to search for topics:
http://forum.square-enix.com/ffxiv/t...able-to-use-DF.
The idea of your thread has been made before you made this.
That person you quoted still has a point though. There is a sticky asking you to search for topics:This IS something different, as I realized the parser debate is in actuality only a symptom of a bigger problem, and that is the game's lack of teaching DPS players the skills it expects them to have later.
DPS checks are in this game, and you don't even need to get to savage raids to find them. If the game expects players to do a set amount of damage within a certain time period, it should be teaching them how to do that BEFORE the moment arrives when they need to do so.
It's bad game design, plain and simple.
As many have suggested in this thread, the game is FILLED with opportunities to teach players more about their specific class and how to maximize its potential (or at least play well with it) but that never actually happens.
Healers and tanks find this teaching because they either keep people alive in lower level dungeons or they don't, but it forces them to learn how to play those classes.
DPS need more hands on teaching, and this seems like the kind of thing SE would solve with a special NPC that teaches players their ideal rotations or something along those lines.
http://forum.square-enix.com/ffxiv/t...able-to-use-DF.
The idea of your thread has been made before you made this.
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