That is not how things work, or are you just that out of touch with how people act and feel? If you are meeting a new player to the game or maybe new to MMO's in general, it is very likely they will not see the importance of keeping up time while dodging. Most will drop what they are doing completely to focus on not getting hit, some people do not even know the importance of using an ability again once the cooldown is over. You are like... speaking to people.. um.. I believe they call it "preaching to the choir" Most people on the forums know what to do, you are not commenting your comments with the appropriate audience in mind.
They do not give new players an idea how to do rotations, and there is nothing in the game that really shows people how to AoE. Your post is not adding anything to the discussion.
No, the issue is the game does not teach people rotations, esp 60+, people assume they are doing good enough when they are way off base. Most people you meet in the DF and hell sometimes even in PF for extreme and salvage do not even know how to play their job properly. The skill gap is big even when leveling up classes because the game lacks tutorials. They know so little, people find it ok to eneter expert with a 285 weapon and not having their level 70 ability, while spamming fire I and fire III in groups of 8.
yup
You totally missed what Bourne_Endeavor said.
You said "Making the game harder leads to people quitting because they can't do it"
Bourne_Endeavor:
"People are more likely to quit due to a difficulty spike then slowly raising the bar as you level"
There is too much of a difficultly spike 1-69 and 70. 1-69 can be braindead easy, and it is easy to carry a DPS, so the dps that is lacking will not see it. Come 70 they are confused why they are being kicked out of expert for not having a clue how to play and prepare for it. Maybe it is you not understanding what people mean when they say the game needs to be harder.