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  1. #11
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Ayer2015 View Post
    They added dummies to gauge dps already. Are they like being in a real battle, no... but they will give you an idea if you are doing your dpsrotations correctly. Beyond that, learn to dodge while maximizing your up-time.
    This isn't rocket science.
    That is not how things work, or are you just that out of touch with how people act and feel? If you are meeting a new player to the game or maybe new to MMO's in general, it is very likely they will not see the importance of keeping up time while dodging. Most will drop what they are doing completely to focus on not getting hit, some people do not even know the importance of using an ability again once the cooldown is over. You are like... speaking to people.. um.. I believe they call it "preaching to the choir" Most people on the forums know what to do, you are not commenting your comments with the appropriate audience in mind.

    They do not give new players an idea how to do rotations, and there is nothing in the game that really shows people how to AoE. Your post is not adding anything to the discussion.

    Quote Originally Posted by RiyahArp View Post
    People know how to play their job properly. The issue is playing it in Savage, which is the least fun content this game has made. To make leveling train for that, you'd make the game unfun; you'd have to bulk up the boss length and difficulty, because trash teaches you nothing about fifteen minute boss fights with one shots and enrage. The fact you have to almost always use a video walkthrough of the encounter after the first few days shows its not the job, its the mechanics.
    No, the issue is the game does not teach people rotations, esp 60+, people assume they are doing good enough when they are way off base. Most people you meet in the DF and hell sometimes even in PF for extreme and salvage do not even know how to play their job properly. The skill gap is big even when leveling up classes because the game lacks tutorials. They know so little, people find it ok to eneter expert with a 285 weapon and not having their level 70 ability, while spamming fire I and fire III in groups of 8.

    Quote Originally Posted by Bourne_Endeavor View Post
    I find it rather telling how you equate actually knowing how to play your job properly with being less fun. Making dungeons not a complete joke doesn't somehow make them impossible, unless you have no idea what you're doing. In which case, how about some personal accountability? The Vault, Aurum Vale, Weeping City and Final Steps of Faith are all examples of reasonable difficulty, but I suppose anything beyond Xelphatol, where you don't even need a tank stance since nothing remotely scratches you, is just too much. The whole reason higher end content has a low percentage is due to the lack of a difficulty curve. It goes from braindead easy to moderately hard to decimating you. Such a sudden spike makes people quit far quicker than if dungeons actually required some healing outside mass pulls.
    yup
    Quote Originally Posted by RiyahArp View Post
    I think people have this generic idea of "make it harder," but they don't really think what that means. I think the first time the tank pulls and everyone wipes because you have a single mob like the slimes in potd with a short enrage timer would wake them up. Or that Susano is replaced w susano ex, and people suddenly are asked to be a lot more precise. A lot of people here tend to not get hard is hard...it means wipes and people struggling a lot with it.
    You totally missed what Bourne_Endeavor said.

    You said "Making the game harder leads to people quitting because they can't do it"
    Bourne_Endeavor:
    "People are more likely to quit due to a difficulty spike then slowly raising the bar as you level"

    There is too much of a difficultly spike 1-69 and 70. 1-69 can be braindead easy, and it is easy to carry a DPS, so the dps that is lacking will not see it. Come 70 they are confused why they are being kicked out of expert for not having a clue how to play and prepare for it. Maybe it is you not understanding what people mean when they say the game needs to be harder.
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    Last edited by Vstarstruck; 01-11-2018 at 03:06 AM.