Quote Originally Posted by RiyahArp View Post
People know how to play their job properly. The issue is playing it in Savage, which is the least fun content this game has made. To make leveling train for that, you'd make the game unfun
That'd be your opinion.
For me savage is the most fun content in this game, maybe ex primals while relevant too. A braindead dungeon is not what I want, but neither do I want dungeons to be savage level. But is it really too much to ask for dungeons to get harder as you level up and (hopefully) get more skilled? And honestly, a couple bosses in dungeons, that require you to actually do mechanics instead of just sitting in them, forcing the poor healer to heal through all of that, can only be good for this community, who appears to value player skill far too low (looking at spamming 1 button, not aoe-ing packs, tank not using cds,...)