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  1. #41
    Player
    Metdevil's Avatar
    Join Date
    Feb 2015
    Posts
    22
    Character
    Raine Petrichor
    World
    Tonberry
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Gleipni View Post
    Hey,first of all,wait until being 70 before looking too much in rotation and stuff,since your rotation will change with level,it will be confusing if you try too hard at the begining,for at the end have to change anything.
    Once you hit 70,you can type on google for exemple if you are a DRG "FF14 DRG rotation 4.0",important to writte the 4.0 to have a guide that cover the DRG from old extension"
    OP has made me paranoid that I should be looking into it sooner rather than later but I think I get you, so that's like the moves which combo together then?
    At my current level, Lancer has True Thrust, Vorpal Thrust, Full Thrust as a combo, am I on the right track assuming that's a basic rotation?

    Quote Originally Posted by Ametrine View Post
    https://ffxiv.gamerescape.com/wiki/D...erms_and_Slang

    DPS checks refer to points in fights that require you to put out a certain amount of damage under a strict time limit to pass.
    A good early example is the "infernal nail" in Ifrit's fights. If you don't destroy it in time, the party will wipe (everyone dies). This is the most basic DPS check.
    I remember the Nail during Ifrit, so I get what you mean. Thanks.

    Awesome, thanks for the help guys
    (0)

  2. #42
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Metdevil View Post
    I keep reading up on here only to get tripped up on words or phrases I feel I should know.
    For example, OP mentions 'DPS Checks', and 'Rotations', and no doubt I'm only going to find more and more of them.

    Please forgive my ignorance, I really want to learn how to be a contributing member of the Duty Finder.
    Thanks in advance
    DPS-Check: Fight mechanic, mostly an additional enemy, who instantly kills the party or specific party members if not killed within a specific timeframe.
    Enrage: Fight mechanic, a DPS-Check on a larger scale to set a timelimit to an encounter. Mostly present as softenrage or hardenrage.
    Softenrage: The boss openly or hidden accumulates stacks to empower his damage and makes it harder to survive till he just does so much damage it can‘t be healed through.
    Hardenrage: After a set time the boss uses an ability to instantly kill the whole party.
    (1)

  3. #43
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Metdevil View Post
    OP has made me paranoid that I should be looking into it sooner rather than later but I think I get you, so that's like the moves which combo together then?
    At my current level, Lancer has True Thrust, Vorpal Thrust, Full Thrust as a combo, am I on the right track assuming that's a basic rotation?
    Yes it is,but for exemple,arrived a 50,you will have a 2nd rotation,then at 60,you will have a 4rth combo on both and 70 a 5th combo to both + the DRG gauge to manage.
    Thats why,take your time to learn teh new skill,their effect etc... but dont try to hard since your final rotation will only come lvl 70
    (1)

  4. #44
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    This would make the game spectacularly less fun and just make players quit a lot earlier. The hard content in this game simply is not fun for a lot of people, and trying to push it down earlier in the pipe would just make leveling as unpopulated as savage.
    I find it rather telling how you equate actually knowing how to play your job properly with being less fun. Making dungeons not a complete joke doesn't somehow make them impossible, unless you have no idea what you're doing. In which case, how about some personal accountability? The Vault, Aurum Vale, Weeping City and Final Steps of Faith are all examples of reasonable difficulty, but I suppose anything beyond Xelphatol, where you don't even need a tank stance since nothing remotely scratches you, is just too much. The whole reason higher end content has a low percentage is due to the lack of a difficulty curve. It goes from braindead easy to moderately hard to decimating you. Such a sudden spike makes people quit far quicker than if dungeons actually required some healing outside mass pulls.
    (10)

  5. #45
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I find it rather telling how you equate actually knowing how to play your job properly with being less fun.
    People know how to play their job properly. The issue is playing it in Savage, which is the least fun content this game has made. To make leveling train for that, you'd make the game unfun; you'd have to bulk up the boss length and difficulty, because trash teaches you nothing about fifteen minute boss fights with one shots and enrage. The fact you have to almost always use a video walkthrough of the encounter after the first few days shows its not the job, its the mechanics.
    (3)

  6. #46
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    I find it rather telling how you equate actually knowing how to play your job properly with being less fun. Making dungeons not a complete joke doesn't somehow make them impossible, unless you have no idea what you're doing. In which case, how about some personal accountability? The Vault, Aurum Vale, Weeping City and Final Steps of Faith are all examples of reasonable difficulty, but I suppose anything beyond Xelphatol, where you don't even need a tank stance since nothing remotely scratches you, is just too much. The whole reason higher end content has a low percentage is due to the lack of a difficulty curve. It goes from braindead easy to moderately hard to decimating you. Such a sudden spike makes people quit far quicker than if dungeons actually required some healing outside mass pulls.
    I totaly agree,of course new people that go in savage get rekt or can not be at the level,if you put teddy bear difficulty before,and Satan difficulty after,well yeah people are lost.if they could make only dungeon like the one you mentionned,the community of FF would get better,and not full of braindead lvl 70.
    (1)

  7. #47
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    I’ve been thinking about this since the thread first started – I dunno what the consensus is, but…at Level 70, I would like to see tougher content being implemented. The lead up to Shinryu was not good…it was mostly just the same old pulls with monsters hitting harder and harder. I get that this isn’t a traditional FF game, but generally at this level in most games, there is an expectation that you can handle harder stuff (unless you went with a no-leveling challenge…but that’s something else entirely).

    At this point, I feel like the mobs shouldn’t be just AoE fodder. It doesn’t help that the devs really haven’t done a good job at teaching players how to deal with certain mechanics, and I support additional Hall of Novices. But when the next expansion hits, it’s safe to assume that we will be hitting level 80, and if we’re still dealing with the same thing – pull big, heal through it, AoE mobs – then something is wrong. Gates don’t necessarily work as intended, because all it does is make players less likely to voluntarily run places like The Vault if they don’t need to run it. I also understand that maintaining the playerbase and increasing subscription numbers is also a huge factor in this, so I get that the developer has to keep a majority of things at a casual level.

    There just needs to be a point where runs just don’t come down to ‘big pulls, AoE them down’.

    On that note, when the majority of the content (leveling dungeons) is spent AoEing mobs down, that definitely doesn’t help with a lot of players learning their rotation strictly in-game.
    (3)

  8. #48
    Player
    KaruS's Avatar
    Join Date
    Dec 2016
    Posts
    2
    Character
    Karu Sha'le
    World
    Cerberus
    Main Class
    Paladin Lv 70
    There are some sadly overlooked chances for training to be sure. Job quests are a good chance to teach about new skills, as people have said.
    It is a shame that guildhests were left to drift into obscurity though. Early on they serve as a good way to teach people the basics about playing in a party and how to act in certain situations or against specific mechanics.
    It would not be a great chore to have people complete a training guildhest at certain points to be sure they are ready for upcoming content.
    (1)

  9. #49
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    People know how to play their job properly. The issue is playing it in Savage, which is the least fun content this game has made. To make leveling train for that, you'd make the game unfun
    That'd be your opinion.
    For me savage is the most fun content in this game, maybe ex primals while relevant too. A braindead dungeon is not what I want, but neither do I want dungeons to be savage level. But is it really too much to ask for dungeons to get harder as you level up and (hopefully) get more skilled? And honestly, a couple bosses in dungeons, that require you to actually do mechanics instead of just sitting in them, forcing the poor healer to heal through all of that, can only be good for this community, who appears to value player skill far too low (looking at spamming 1 button, not aoe-ing packs, tank not using cds,...)
    (9)

  10. #50
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I think people have this generic idea of "make it harder," but they don't really think what that means. I think the first time the tank pulls and everyone wipes because you have a single mob like the slimes in potd with a short enrage timer would wake them up. Or that Susano is replaced w susano ex, and people suddenly are asked to be a lot more precise. A lot of people here tend to not get hard is hard...it means wipes and people struggling a lot with it.
    (5)

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