This would make the game spectacularly less fun and just make players quit a lot earlier. The hard content in this game simply is not fun for a lot of people, and trying to push it down earlier in the pipe would just make leveling as unpopulated as savage.Actually up it's difficulty curve on solo/leveling content to actually encourage the idea of improving as a player early on. Games in the past did this which contributed to there not being a visible skill level difference between casual and hardcore players and the difference between the 2 was little more than the amount of actual time they spend on the game.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.