Quote Originally Posted by RitsukoSonoda View Post
Actually up it's difficulty curve on solo/leveling content to actually encourage the idea of improving as a player early on. Games in the past did this which contributed to there not being a visible skill level difference between casual and hardcore players and the difference between the 2 was little more than the amount of actual time they spend on the game.
This would make the game spectacularly less fun and just make players quit a lot earlier. The hard content in this game simply is not fun for a lot of people, and trying to push it down earlier in the pipe would just make leveling as unpopulated as savage.